Factorio Autodrive


Let a trained reinforcement learning model drive your car or tank along dynamic paths. Pick a destination in the world or on the map, and take over anytime with the movement keys.

Utilities
38 minutes ago
2.1
88
Transportation

g looks cool =)

13 days ago

=)

6 days ago

thx!

6 days ago

You have a cool code base, I'm impressed. If you don't mind, I'll use some of the ideas in my mod in the future (I'm not talking about the trained AI)

6 days ago

Yea for sure! Use it for whatever you want, it’s def cool to be able to actually run a neural net in the mod framework, I might make a lib mod for it or something idk

6 days ago

cool, thanks!

6 days ago

I agree, I was impressed with your mod when I saw it has an AI that weighs so little and works really well

6 days ago

Most of how I was able to get it as small as they is I had a teacher that was much bigger, which I distilled it from, and then I also have an A path planning algorithm as input into the small model for suggestions. In my benchmarking the small model ended up driving much faster than A by itself and got rid of a lot of the small tree collisions, rock collisions, and weird behavior that was in A* by itself

5 days ago

How is the flexibility of such an AI? Will it work correctly with a large number of mods for different entities and obstacles, etc.?

5 days ago

Not entirely sure to be honest. I haven't done any training with the buildings actually there. In general what it should do is, for its input layers, map any building that is not like a belt as an obstacle. So perchance, I also have to push the update to avoid buildings at all, I forgor lol

5 days ago

lol, good luck with that

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