fCPU :: SE Fix :: Memory fix + Improvements


Original: Factorio Customizable Processing Unit. SpaceExploration FIx: Fixed fCPU to continue operation while a space ship is jumping between surfaces. Extra: Fixed fCPU indexing in memory read/write. (NO SIMD) Extra improvements have been added

Content
1 year, 1 month ago
1.1
695
Circuit network

g Memory increases after use.

1 year, 1 month ago

Is it a bug or is it supposed to be like this?
If you put at least 1 signal into any memory, it expands to 256. Is it supposed to be like this?
Or was it supposed to have 256 cells originally?

https://youtu.be/pfxWcSv6Eg0

1 year, 1 month ago

The memories have 256 cells by default, in the UI by default only 8 are shown but when any of them are filled, they are all shown.

1 year, 1 month ago

Thank you.
I'll keep that in mind. It's even more convenient to keep track of whether any memory is full or not.

By the way, I have an idea to make a link to the memory itself, which would display the number of cells occupied by signals. For example, mem1 has 13 different types of signals (order is not important). Through a function we check this number and output (for example) count r1 mem1. And after that r1 would show us number 13 with or without any type of signal.

1 year, 1 month ago
(updated 1 year, 1 month ago)

I like that idea, I add it to the TODO list to implement it

Thanks!

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