Extra Long Handed Inserter


A long handed inserter with 3 tile reach.

Content
21 days ago
2.0
216
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i Move technology code to data.lua

21 days ago

Hi again, could you move the code where you alter the vanilla "Automation 2" tech to data.lua. Since you depend on base, your code will still run after the base technologies are created. (In fact, you don't need data-updates in your mod at all.)

I'm trying to implement compatibility with your mod and this would makes things a lot easier. :)

21 days ago

Yeah sure, I didn't consider that dependincies would have to run after anyway.

21 days ago

Thanks for the quick response, I've added integration for the mod to the IR3 Patchset. I could have worked around you being in data-updates, but it's better to establish good habits early, unlike IR3 which has its update code all over the place.

I did a brief search, and I'm surprised to find the only other mod which adds just a length-3 inserter is this broken one. Plus IR3 has a spare purple inserter icon lying around, so that works out quite nicely.

Now, the only thing bothering me about this mod is hyphenation. The base game calls it a "Long-handed inserter". Are you "Extra-long handed inserter"? Or "Extra long-handed inserter"? Or "Extra-long-handed inserter"? Perhaps the hyphens are best left alone...

20 days ago

I think if I was going to I would do extra Long-handed, but it's not really worth putting out an update for as I'm not really worried about it

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