Extra Long Handed Inserter


A long handed inserter with 3 tile reach.

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2 months ago
2.0
279
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i Move technology code to data.lua

2 months ago

Hi again, could you move the code where you alter the vanilla "Automation 2" tech to data.lua. Since you depend on base, your code will still run after the base technologies are created. (In fact, you don't need data-updates in your mod at all.)

I'm trying to implement compatibility with your mod and this would makes things a lot easier. :)

2 months ago

Yeah sure, I didn't consider that dependincies would have to run after anyway.

2 months ago

Thanks for the quick response, I've added integration for the mod to the IR3 Patchset. I could have worked around you being in data-updates, but it's better to establish good habits early, unlike IR3 which has its update code all over the place.

I did a brief search, and I'm surprised to find the only other mod which adds just a length-3 inserter is this broken one. Plus IR3 has a spare purple inserter icon lying around, so that works out quite nicely.

Now, the only thing bothering me about this mod is hyphenation. The base game calls it a "Long-handed inserter". Are you "Extra-long handed inserter"? Or "Extra long-handed inserter"? Or "Extra-long-handed inserter"? Perhaps the hyphens are best left alone...

2 months ago

I think if I was going to I would do extra Long-handed, but it's not really worth putting out an update for as I'm not really worried about it

23 days ago

I added fully integrated compatibility to this mod via More Long Inserters, creating extra-long variants of the other inserters (same way long inserters are handled)

Anyways, I ended up renaming the original as "Extra Long-handed inserter", with the newly added ones being "Extra Long-handed [type] inserter" for at least some level of consistency (it was bothering me too)

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