Expensive Science deprecated

by canidae

Significantly increase science cost.

7 years ago
0.14
6

g Really good mod, but usnure why the research times are decreased

7 years ago

I have struggeled my way up to green science, and am currently wondering why you changed all the research times to 2 seconds? It feels cheap to have so many assemblers and only 4 labs. Would look a lot cooler to have hundreds/thousands of labs for the final researches!

7 years ago

Hi there!

This is mainly a personal preference. I feel like it's more of a challenge when you need to scale up the production of science packs rather than creating a large lab farm.
I'll keep this in mind for Factorio 0.15, I likely have to revise the mod then and I might rebalance research times and item count.
I'm kinda hoping they'll make research in the base game far slower, or at least make it so that you'll have to choose one thing over another; For example if you invest in train research then you can't get bots as quickly, and vice versa. Maybe even a "marathon" setting for the game, would like to see a mod like this becoming redundant.

New response