Example Animated Decoration


Adds an animated item which does nothing but provide a resource when mined, either the player or by a construction robot. Done for Eliont by request. Anyone may use this in part or in whole as part of their own mods.

7 years ago
0.14
5

Changelog

Changelog:
	0.4.0
		Version was both the first 0.12 compatible version and the first public release.
	0.4.1
		DyTech ores are plates are now working again. You can still use this mod without DyTech.
	0.4.2
		Now Youki resources can be replicated as well. You do not need Youki to use this mod either, it is also an optional dependency.
	0.4.3
		Some recipes tweaked
		Advanced belt replication added
		There should be fewer technical problems when used with other mods
		Also, I have now realized the need for changelogs which are made as the changes are made and will start writing down my changes for later versions of this mod.
	0.4.4
		Created text files for changelog and roadmap
		Made basic and advanced electric poles into unconnected technologies
		Reduced the number of times that Factorio's data table is extended when making a new recipe (though this probably doesn't matter)
		Caused tenemut to be found in smaller deposits and to only be linked to stone
		Made it possible for a replication technology to have more than one item assigned to it
		Merged the rail replication technologies
		Merged the replication technologies for both the advanced electric poles
		Modified the item existence checker so that it can recognize items of the repair-tool, mining-tool and deconstruction-item item types
		Got repair pack replication working as a result
		Merged the replication techs for Yuoki pure elements into their equivalent plates
		Cleaned up the category icon for replication recipes
	0.5.0
		Made the recipes for crafting the replicators themselves appear in the right order
		Added bob ores and plates to replication
		Made different borders for the different types of replication (but it looks hideous and I will need to do it again)
		Removed the 600 that appears in the lower right corner of the lava technology icon
		Added replication of mopower uranium
		Modified Science Pack 1 replication to use stone gears if DyTech is active
		Added replication of Treefarm pharmaceuticals and replaced the late-game wood replication with a Treefarm germling
		Broke the recipes up into subcategories based on replication type and then have them ordered within those subcategories by tier first and internal name second
		Removed numbers from science pack replication tech names so that all such techs are displayed at once
		Put numbers at the end of the tech names for pure elements so that their atomic numbers appear alongside their tech pictures
		Added replication of Bob elemental fluids
		Added replication of Landfill items
		Remade the gem replication system yet again
		Set the cost of transport belts to change depending on whether or not DyTech is enabled
	0.5.1
		Added an explosives_cost value to the replication recipes so that changing the energy cost of explosives will change the energy cost of every replication which uses explosives as well
		Rebalanced uranium costs
		Changed the tungsten ore photo to the right one
		Added titanium (how did I miss that?)
		Rebalanced the costs of sulfur, plastic, explosives and everything which uses them as ingredients
		Increased the density of tenemut clusters without changing their overall size
		Rebalanced the costs of the ores, plates and fluids added by various mods
	0.5.2 - The Bob's Electronic Override Update
		Created a new particle effect for use when mining tenemut manually
		Minor balancing adjustments
		Moved the actual replication below its related recipes
		Added replication of chain signals as a replicable type of rail signal
		Added replication of wind turbines from mopower
		Moved the recipe for replication labs onto the row containing the recipes for making replicators
		Reordered and sectioned up the replication recipe/tech file to make it easier to follow
		Set module recipes to use DyTech module related costs if DyTech modules are enabled
		Added replication of logic diamond processors
		Made the different types of replication into actual subcategories
		Added replication of resin, rubber and solder
		Add replication of Bob circuits and their related components
	0.5.3 - Various Bug Fixes
		Tweaked CPU replication so that it requires the technology to produce actual CPUs
		Removed the accidental requirement of tenemut replication for the replication of solder
		Fixed detection of bob's electric override
		Added an explanation for the solder name
		Fixed the prerequisites for electric override components
		Removed the original name of solder replication and its attempted justification
		Fix the prerequisites for replicating defender capsules
	0.5.4 - The Bob Electronics Update Update
		Fixed the prerequisites for replicating sulfuric acid
		Added a new recipe for basic circuit boards
		Added a real recipe for basic electronics boards
		Made inserter and repair pack replication require basic circuit board replication instead of basic electronic board replication
	0.5.5 - The Modules Update, part 1 - Vanilla Complete
		Made the replication cost of toxic dust non-arbitrary
		Moved the recipe for replication labs onto the start of their row
		Made different borders for the different tiers of device replication
		Added a special replication category exclusively for modules
		Added replication of higher tiers of vanilla modules
		Started work on adding more support for DyTech modules
		Commented out DyTech module replication until I can actually test my work on it
		Made it so that tenemut is found in small, dense clusters
	0.5.6 - The Modules Update, part 2 - Bob Modules Compatibility
		Added replication of Bob module components
		Removed all instances of Thumbs.db from the mod files in order to save space
		Added replication of Bob modules
		Add support for using productivity affecting modules with replicators (so any leftover raw productivity modules or god modules can be inserted into replicators or nearby beacond)
	0.5.7 - The Modules Update, part 3 - Bob Modules Rebalance
		Increased the Bob Module tiers
		Moved bob logic boards down a tier
		Moved bob basic circuit boards up a tier
		Moved the advanced electronics 1 & 2 requirements up a replication tier
		Renamed phasing to "Basic Phasing", even if probably nothing will come of it in the future
	0.6.0 - Version 13 Hotfix
		Made the mod work with Factorio version 13
		Updated some recipes to match changes in version 13
		Changed landfills from a mod replication to a vanilla replication
		Updated Tenemut generation to fit the new ore generation methods
	0.6.1 � Support Fix
		Went over all the mods that DMR supports via replication and made sure they were still supported properly
		Updated the icon used for stone bricks
		Made it so that steel-based replication costs are reduced if cheaper steel is enabled in bobmods
		Fixed bob module replication
		Made landfill replication require landfill research
		Created a series of phasing-based ammunition types which phase into their targets to hit them
		Made grenades and magazines replicatable again
		Reduced the hitbox size for the replicators so that the player can walk between adjacent replicators
	0.6.2 � Expanded Bob Support
		Commented out all the technology flavor text, at least until a later Factorio update stops them from taking up more space than their size
		Fixed a bug which stopped the user from replicating accumulators
		Changed toxic dust to be an ore replication rather than a chemical replication
		Added replication of Bob alloys and ceramics
		Added replication of bearings
		Added replication of lithium
		Made it so that if Bob Plates is detected then the replicators require some of the new plates to craft
		Added replication for fertiliser and seedlings
		Added replication of Bob science packs
	0.6.3 - Factorio 14 Hotfix
		Made mod compatible with Factorio version 0.14
		Made it impossible to skip every having to make tungsten via element replication