Getting random desyncs when using even distribution 0.3.5, if the game is saved and reloaded during one of those desyncs then whatever was already dragged over is gone, like the furnaces were just outright deleted and in there place were left the even distribution markers infinitely and unremoveable, had to load an old save. As long as we don't save during one of those instant desync instances then the player can rejoin but using even distribution again has a random chance of desync again.
Noticed 0.3.6 just came out, we are updating the server now but the changelog doesn't mention anything about desync fixes so still reporting this just in case.
There was an issue in 0.3.5 that might have caused this. Should hopefully be fixed in 0.3.6, but I haven't tested it in multiplayer, so please tell me if it still causes problems.
Been running it for about 10 minutes now and so far so good, longest without a desync for anyone today so far! :-)
Still good an hour later with a lot of ED usage, so it looks good now, thanks much!