To make compat a little easier I viewed (sand/)glass/quartz as one pack. Sand is a bit of an outlier because it's also a by-product from crushing. I think my perspective back then was "if user disabled glass, quartz has no use".
Now I see that there is potential use for quartz, thanks for pointing this out. I will attempt to put it in line with CI and maybe add separate Mod-Settings for quartz.
Also thanks for doing compat, much appreciated! A little heads-up: the names of the Mod-Settings will change with version 0.2. From what I've seen, there is no easy way (if at all) to migrate these. So I want to make sure the names are final this time. (Hence this may take some more time.)
I think I used modify because it changes from fluid-type to item-type, but that's more of a guess …
It seems to work so far but I will check.