Emberthal Character Reskin


Emberthal from World of Warcraft. Fully animated with color support. For some reason people seem to put this Dracthyr in several games. This is my contribution to the modding scene. Plus I like the dragon people.

Tweaks
29 days ago
2.0
692
Character

g Mechs

a month ago

Does the new space age Mech still look like it did or will this model always show up with this this installed and how about the jet pack mod with the flying animation play or is it compatible at all

a month ago

Interested in this as well! I noticed that your mod has flying sprites built-in, but the jetpack mod overwrites them (even though they accomplish roughly the same thing). Is there a way to fix this so that it uses this mod's animations instead?

30 days ago
(updated 30 days ago)

The mech is replaced by the flying animations. (unless an update broke it while I was sinking into the Py grind)
The jetpack isn't yet. It shall soon as I'm just about to start a SE run and it''s going to bother me.
I'll have to check a few script related things for compat/integration and animation though. That suffering shall be my own lol

29 days ago

Amazing, I'll be looking forward to an update down the road then! Thanks for your work and good luck on your SE run!

29 days ago

Thanks!
Well, I got something going that I just made today. It's hacky and I couldn't remove the smoke particles, but I don't think there is another way unless I go poke the jetpack dev at this point. Still gonna push it as 1.1.0.

I tested it on both Nauvis and its orbit; I also checked if I didn't break the base mod and it seemed fine. But who knows, maybe I accidentally unleashed the apocalypse. Hopefully not.

It's gonna get uploaded as soon as the mod portal stops spewing out network errors when I try to submit the mod

29 days ago

Just tried the new version, can confirm that it works! (at least on Nauvis)

Smoke particles were still there of course, but I just deleted some lines in the lua code of the jetpack mod that creates those particles, which is a good enough fix for now! I'm by no means a programmer so I have no clue if that'll break something else down the line, but at least I'm not getting any errors while flying around.

Thanks again your for the quick update!

25 days ago

Hmm, I just noticed that your mod also has animations for flying hands-free, but whenever I'm flying in my SE playthrough I only ever see the animations where Emberthal is holding a gun. Is that intentional or a limitation of the Jetpack mod?

25 days ago

Hmm, I just noticed that your mod also has animations for flying hands-free, but whenever I'm flying in my SE playthrough I only ever see the animations where Emberthal is holding a gun. Is that intentional or a limitation of the Jetpack mod?

Intentional I'd say?

For context: the base mod (without the compat part) simply tells the game "hey, replace all armor sprites with those custom sprites". No script whatsoever during save. The game engine decides what and when to draw, not me.

For the jetpack compat, the mod suddenly has to decide what and when to draw. I tried adding "landing" and "takeoff"; I didn't like how it integrated with the jetpack and scrapped the idea of multiple anims since the jetpack only has one anim and that anim has a gun. The idea of adding "idle in air" without the gun simply didn't come to mind due to the previous attempts and due to the change in approaching the issue.

In any case. If the game has a way to detect whenever a player is in combat or not, then nothing stops it from being a thing, technically.
Buuuut I don't think I'll add it to keep it simple since it's compatibility code and I kinda decided "jetpack only has gun, so I'll give it gun and only gun". Who knows, maybe I will at some point in the future.

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