Emberthal Character Reskin


Emberthal from World of Warcraft. Fully animated with color support. For some reason people seem to put this Dracthyr in several games. This is my contribution to the modding scene. Plus I like the dragon people.

Tweaks
2 days ago
2.0
624
Character

g Mechs

6 days ago

Does the new space age Mech still look like it did or will this model always show up with this this installed and how about the jet pack mod with the flying animation play or is it compatible at all

6 days ago

Interested in this as well! I noticed that your mod has flying sprites built-in, but the jetpack mod overwrites them (even though they accomplish roughly the same thing). Is there a way to fix this so that it uses this mod's animations instead?

3 days ago
(updated 3 days ago)

The mech is replaced by the flying animations. (unless an update broke it while I was sinking into the Py grind)
The jetpack isn't yet. It shall soon as I'm just about to start a SE run and it''s going to bother me.
I'll have to check a few script related things for compat/integration and animation though. That suffering shall be my own lol

2 days ago

Amazing, I'll be looking forward to an update down the road then! Thanks for your work and good luck on your SE run!

2 days ago

Thanks!
Well, I got something going that I just made today. It's hacky and I couldn't remove the smoke particles, but I don't think there is another way unless I go poke the jetpack dev at this point. Still gonna push it as 1.1.0.

I tested it on both Nauvis and its orbit; I also checked if I didn't break the base mod and it seemed fine. But who knows, maybe I accidentally unleashed the apocalypse. Hopefully not.

It's gonna get uploaded as soon as the mod portal stops spewing out network errors when I try to submit the mod

2 days ago

Just tried the new version, can confirm that it works! (at least on Nauvis)

Smoke particles were still there of course, but I just deleted some lines in the lua code of the jetpack mod that creates those particles, which is a good enough fix for now! I'm by no means a programmer so I have no clue if that'll break something else down the line, but at least I'm not getting any errors while flying around.

Thanks again your for the quick update!

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