Eight-legged Courier


Yet another mod that can turn your spidertron into a walking train. Adds 6 pairs of loading + drop zones per surface and makes spidertrons walk between them. When spidertron arrives to loading zone it turns on all logistic requests and waits according to timer. Then it goes to drop zone and on arrival turns all logistic requests off and dumps all its inventory into your bots network

Content
a month ago
2.0 - 2.1
125
Transportation

b Spidey Overshoot

a month ago

Hello dev, thanks for this mod, I love it. My new arachnologistics network is scuttling away nicely.

One small issue I've noticed: Spidey with enough exoskeletons will overshoot the loading and drop zones! It decelerates but not quickly enough to land on the designated areas. I've tried dropping more zone tiles, which works for where it's currently standing, but then it'll aim for that next time and overshoot again. In one case I had a rocket silo serve as a defacto wall, which seemed to slow it down enough to trigger the zone. Any suggestions?

a month ago

Greetings,

It's nice to know that someone actually enjoying this mod. I made it just for fun because I thought it would be hilarious if sipedeys carry fruits on Gleba back and forth in my save.

Multiple dropzones would not do anything in your case, the script behind this mod only counts the latest placed one, so once you place new zone all previous become nothing but pure decorations. Same goes if you remove active station, it won't "remember" previous ones and would just wait until you place new.

Drop / load zone is just an [X, Y] marker (top left corner of an entity) which spidertrons are sent back and forth between. Every second script checks if designated spidertron is at [X +-5, Y+-5] and if it is there, either turns logistics on or dumps all inventory into trach slots. I guess your problem is that in most cases spidertron just does not detect that +-5 range and "think" it if not arrived yet.

What we can do:
1) You remove half of legs and give them to another spidey, because even when multiple stations do not count, you can still place multiple spidertrons on the same route perfectly fine
2) Next update I would introduce a setting that would allow you to select the "activation range" and make it 5, 10, 15, 20 cells radius so spidey would have more than enough room to brake.

Hope this helps

a month ago

Hello dev,

Thank you! I might hobble the Spideys and double their number for now. Happy to test the activation range later on.

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