Early Modules


Adds basic modules, and optionally basic beacon

Content
2 months ago
1.1 - 2.0
1.03K

g Recent change to Quality SE broke things

Failed to load mods: Error in assignID: item-subgroup with name 'module-quality' does not exist.

Source: quality-module-0 (module).

Modifying your mod's data-final-fixes from subgroup = "module-quality" to Space-Exploration's subgroup = "module-productivity" seems to have fixed it. It seems that they completely removed the module-quality subgroup.

a day ago
(updated a day ago)

Oh, turns out that Quality SA is no longer supported and Space Explo works with basegame quality with a simple info.json edit in space exploration. Don't mind me, just coming back after several months and being a blind idiot.

23 hours ago

Failed to load mods: Error while running setup for recipe prototype "quality-module" (recipe): Duplicate item ingredients are not allowed (quality-module-0 exists 2 or more times).

When using base Quality and SE. Seems like it's trying to patch AND apply the base recipes.

23 hours ago

Remove the line in data-final-fixes just makes an incompatibility with the beacon collision mask, it seems. I'll just have to leave this to you.

16 hours ago

I do not get the same errors as you (except the duplicate item ingredient, that was probably to fix the Quality Se mod)
It works with the "module-quality" subgroup for me, and it works with the collision mask, since I copy it in data-final-fixes.

What other mods are you using?

15 hours ago
(updated 15 hours ago)

Same as the previous savefile I gave you, except all updated. I posted the exact changes I made to get it working on Discord, if you still use it.

Maybe it's something to do with micro/mini machines?

14 hours ago

I can load up your save file (disabling Ballistic missile since it says it is incompatible with SE) with only the one line fix for duplicate ingredient, still not getting the error for the quality subgroup and the beacon collision mask...

New response