Early Modules


Adds basic modules, and optionally basic beacon

Content
a month ago
1.1
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Changelog

Version: 0.0.2
Date: 2024-04-08
  Fixes:
    - Fixed that basic modules were marked as tier 1, not 0
  Features:
    - Added graphics for basic modules on beacons
Version: 0.0.1
Date: 2024-04-08
  Info:
    - Initial release
  Locale:
    - English
  Features:
    - Added 'Basic modules' (MK0)
      - All 'Basic modules' unlocked by 'Modules' technology
      - All 'Basic modules' uses 5x'Copper cable' and 5x'Electronic circuit' as ingredients
      - MK1 modules now uses 'Basic modules' as ingredient
      - 'Basic speed module' provides '+10% speed' with '+30% energy consumption'
      - 'Basic effectivity module' provides '-20% energy consumption'
      - 'Basic productivity module' provides '+2% productivity' with '+30% energy consumption', '-4% speed', '+4%pollution'
    - Moved 'Modules' technology from 'Advanced electronics' to 'Electronics'
      - No longer uses 'Logistic science pack'
      - MK1 modules now has a prerequisite to 'Advanced electronics'
    - Added 'Basic beacon', disableable in settings (currently it uses the vanilla Beacon graphics)
      - Uses 10x 'Iron plate', 10x'Copper cable' and 20x'Electronic circuit' as ingredients
      - Has a supply area of 2 (vanilla Beacon is 3) and distribution efficiency of 30% (vanilla Beacon is 50%), uses '240kW' energy
  [Bob's mods] compatibility:
    - Incompatible with "Bob's Modules"
    - When 'Basic circuit board' is available, then it replaces the 'Copper cable' ingredient in 'Basic modules' (MK0)
    - When 'Electronic processing board' is available, then it replaces the 'Electronic circuit board' ingredient in the highest vanilla tier modules (MK3)
  [Krastorio2] compatibility:
    - 'Basic modules' unlocked by 'Modules 0' technology instead of vanilla 'Modules' technology
    - 'Modules' now has a prerequisite to 'Basic modules' and the changes in the 'Features' are not applied to it