Mods introducing new content into the game.
Version: 0.0.2 Date: 2024-04-08 Fixes: - Fixed that basic modules were marked as tier 1, not 0 Features: - Added graphics for basic modules on beacons
Version: 0.0.1 Date: 2024-04-08 Info: - Initial release Locale: - English Features: - Added 'Basic modules' (MK0) - All 'Basic modules' unlocked by 'Modules' technology - All 'Basic modules' uses 5x'Copper cable' and 5x'Electronic circuit' as ingredients - MK1 modules now uses 'Basic modules' as ingredient - 'Basic speed module' provides '+10% speed' with '+30% energy consumption' - 'Basic effectivity module' provides '-20% energy consumption' - 'Basic productivity module' provides '+2% productivity' with '+30% energy consumption', '-4% speed', '+4%pollution' - Moved 'Modules' technology from 'Advanced electronics' to 'Electronics' - No longer uses 'Logistic science pack' - MK1 modules now has a prerequisite to 'Advanced electronics' - Added 'Basic beacon', disableable in settings (currently it uses the vanilla Beacon graphics) - Uses 10x 'Iron plate', 10x'Copper cable' and 20x'Electronic circuit' as ingredients - Has a supply area of 2 (vanilla Beacon is 3) and distribution efficiency of 30% (vanilla Beacon is 50%), uses '240kW' energy [Bob's mods] compatibility: - Incompatible with "Bob's Modules" - When 'Basic circuit board' is available, then it replaces the 'Copper cable' ingredient in 'Basic modules' (MK0) - When 'Electronic processing board' is available, then it replaces the 'Electronic circuit board' ingredient in the highest vanilla tier modules (MK3) [Krastorio2] compatibility: - 'Basic modules' unlocked by 'Modules 0' technology instead of vanilla 'Modules' technology - 'Modules' now has a prerequisite to 'Basic modules' and the changes in the 'Features' are not applied to it