Dynamic HUD

by aglaron

Hide all UI/HUD (minimap, research progress, quickbar, etc.) and then automatically show only relevant parts based on player's current in-game actions. Shows minimap when you are driving, shows weapons when you are fighting, shows shortcuts when you are rewiring your combinators, and some more. Helps keeping your OLED safe from burn-ins as a bonus.

Utilities
18 hours ago
2.0
355

b [fixed] No clue

a month ago

The mod Dynamic HUD (1.2.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event dynamic-hud::on_configuration_changed
dynamic-hud/hover-overlays.lua:134: attempt to index local 'top_hover' (a nil value)
stack traceback:
dynamic-hud/hover-overlays.lua:134: in function 'sync_part'
dynamic-hud/core.lua:53: in function 'sync_state'
dynamic-hud/core.lua:302: in function 'update'
dynamic-hud/core.lua:335: in function 'init'
dynamic-hud/control.lua:36: in function <dynamic-hud/control.lua:35>

a month ago

Thank you for the report! This is now fixed in v1.2.3.

New response