Dunkle Festung


Dark co-op survival for 1–8 players. Hold your own island fortress in a ring around the Citadel while endless hordes adapt to your defences. How long can you hold out? Or can you take the Citadel?

Scenarios
10 days ago
2.0 - 2.1
27

Changelog

Version: 0.23.0
Date: 2026-10-24
  Changes:
    - Updated for Factorio 2.1. Requires Factorio 2.1 or newer.
Version: 0.22.1
Date: 2026-10-24
  Info:
    - Added mod thumbnail and changelog.
Version: 0.22.0
Date: 2026-10-21
  Locale:
    - All in-game texts (messages, hints, intro, lore, wave and boss names, GUI) are now localised.
    - Full English and German translations. Each player sees the language set in their own Factorio client.
Version: 0.21.0
Date: 2026-10-21
  Features:
    - Hordes scout the gates and send more units to the weakest one.
    - Besiegers: rare ranged units that outrange turrets. More frequent once construction robots are researched.
    - Raids: part of a wave may attack drills, pumps and poles outside the fortress.
    - Acid: from wave 50 some fallen monsters leave acid that damages walls and turrets.
    - Route phases: for several waves the hordes favour one gate.
  Changes:
    - All texts translated to English. Mod title is now "Dark Fortress".
    - Admin test commands renamed to English.
Version: 0.20.0
Date: 2026-10-21
  Features:
    - Storm waves: all hives attack at once for several minutes.
    - Moat breakers: sacrificial units that fill in the moat piece by piece.
    - Teleporter between the two fortresses of a pair once the connector island is taken.
    - Message log on the left edge keeps important messages visible for 90 seconds.
  Changes:
    - Hives regrow faster and spread beyond their original size over time.
  Bugfixes:
    - Fixed the shared trade chest: both fortresses now see the same contents.
Version: 0.19.5
Date: 2026-10-05
  Changes:
    - Much shorter intro without spoilers. Rules are explained by hints when they become relevant.
Version: 0.19.3
Date: 2026-10-05
  Graphics:
    - Self-made graphics replaced by base game graphics. The HQ uses the rocket silo look.
    - Lightning, glowing cracks, torches, ash, HQ beacon and bone fields around the hives.
    - Supplies arrive by a falling satellite. The finale launches a rocket.
  Changes:
    - Only the own island and the Citadel are revealed at the start.
Version: 0.18.0
Date: 2026-10-05
  Features:
    - Burrowers: units that dig up inside the fortress. They cannot pass concrete or stone paths.
    - Hell landscape around the Citadel and the hives.
    - A secret wave.
Version: 0.17.0
Date: 2026-10-04
  Balancing:
    - Horde size now scales with the firepower of each fortress and with research phases.
    - New runtime setting "Horde size" to tune waves during a game.
  Changes:
    - The world ends shortly behind the outer water ring.
    - Map generation is spread out over time to reduce stutter at the start.
Version: 0.16.2
Date: 2026-10-04
  Changes:
    - Bosses come with an escort, trample trees and are followed by a short pause.
    - Boss health bar with distance, stuck detection.
    - More, but smaller monsters per wave.
Version: 0.16.0
Date: 2026-10-04
  Features:
    - Direct land routes from both fortresses to the research enclave.
    - Oil fields have at least 6 wells. More uranium.
    - Live monster cap and cleanup of stuck units.
    - Optional support for Explosive Biters. Marked as incompatible with RampantFixed.
Version: 0.15.0
Date: 2026-10-04
  Info:
    - Summary of earlier development (0.1 to 0.15).
  Features:
    - Seeded map with up to 8 fortresses in four pairs around the Citadel, hives in the corners, outworks, connector islands and research enclaves.
    - Waves with announcements, themed special waves, bosses and a Guardian.
    - Death rules, trade chest, shared research, power link, joint quests and helper bonus.
    - Late game starting with the first rocket silo, finale and two ways to end the game.
    - Permanent dusk with lanterns, fog, lore wrecks and exploration events.