Dark co-op survival for 1–8 players. Hold your own island fortress in a ring around the Citadel while endless hordes adapt to your defences. How long can you hold out? Or can you take the Citadel?
Scenarios, maps, and puzzles.
Version: 0.23.0
Date: 2026-10-24
Changes:
- Updated for Factorio 2.1. Requires Factorio 2.1 or newer.
Version: 0.22.1
Date: 2026-10-24
Info:
- Added mod thumbnail and changelog.
Version: 0.22.0
Date: 2026-10-21
Locale:
- All in-game texts (messages, hints, intro, lore, wave and boss names, GUI) are now localised.
- Full English and German translations. Each player sees the language set in their own Factorio client.
Version: 0.21.0
Date: 2026-10-21
Features:
- Hordes scout the gates and send more units to the weakest one.
- Besiegers: rare ranged units that outrange turrets. More frequent once construction robots are researched.
- Raids: part of a wave may attack drills, pumps and poles outside the fortress.
- Acid: from wave 50 some fallen monsters leave acid that damages walls and turrets.
- Route phases: for several waves the hordes favour one gate.
Changes:
- All texts translated to English. Mod title is now "Dark Fortress".
- Admin test commands renamed to English.
Version: 0.20.0
Date: 2026-10-21
Features:
- Storm waves: all hives attack at once for several minutes.
- Moat breakers: sacrificial units that fill in the moat piece by piece.
- Teleporter between the two fortresses of a pair once the connector island is taken.
- Message log on the left edge keeps important messages visible for 90 seconds.
Changes:
- Hives regrow faster and spread beyond their original size over time.
Bugfixes:
- Fixed the shared trade chest: both fortresses now see the same contents.
Version: 0.19.5
Date: 2026-10-05
Changes:
- Much shorter intro without spoilers. Rules are explained by hints when they become relevant.
Version: 0.19.3
Date: 2026-10-05
Graphics:
- Self-made graphics replaced by base game graphics. The HQ uses the rocket silo look.
- Lightning, glowing cracks, torches, ash, HQ beacon and bone fields around the hives.
- Supplies arrive by a falling satellite. The finale launches a rocket.
Changes:
- Only the own island and the Citadel are revealed at the start.
Version: 0.18.0
Date: 2026-10-05
Features:
- Burrowers: units that dig up inside the fortress. They cannot pass concrete or stone paths.
- Hell landscape around the Citadel and the hives.
- A secret wave.
Version: 0.17.0
Date: 2026-10-04
Balancing:
- Horde size now scales with the firepower of each fortress and with research phases.
- New runtime setting "Horde size" to tune waves during a game.
Changes:
- The world ends shortly behind the outer water ring.
- Map generation is spread out over time to reduce stutter at the start.
Version: 0.16.2
Date: 2026-10-04
Changes:
- Bosses come with an escort, trample trees and are followed by a short pause.
- Boss health bar with distance, stuck detection.
- More, but smaller monsters per wave.
Version: 0.16.0
Date: 2026-10-04
Features:
- Direct land routes from both fortresses to the research enclave.
- Oil fields have at least 6 wells. More uranium.
- Live monster cap and cleanup of stuck units.
- Optional support for Explosive Biters. Marked as incompatible with RampantFixed.
Version: 0.15.0
Date: 2026-10-04
Info:
- Summary of earlier development (0.1 to 0.15).
Features:
- Seeded map with up to 8 fortresses in four pairs around the Citadel, hives in the corners, outworks, connector islands and research enclaves.
- Waves with announcements, themed special waves, bosses and a Guardian.
- Death rules, trade chest, shared research, power link, joint quests and helper bonus.
- Late game starting with the first rocket silo, finale and two ways to end the game.
- Permanent dusk with lanterns, fog, lore wrecks and exploration events.