This mod fixes a few recipes that break when speed modules boost a factory to produce more than one output per tick.
Small changes concerning balance, gameplay, or graphics.
1.1.6 - Fixed a bug where catalyst_amount result items weren't boosted in proportion to the output, causing catalyst to be impacted by productivity bonuses. - Skipped applying a recipe boost to recipes that are hidden. This helps improve mod compatibility with the Wire Shortcut mod that cross-links ingredient tables between 2 recipes, causing ingredients to be incorrectly boosted twice. 1.1.5 - Disabled recipe boosting on any item that can be built on the ground - Removed the minimum of 2 second recipe time before boosting - Forced recipe boosting to use a round number to ensure no item fractions are generated 1.1.4 - Fixed bug with factorio version >= 1.1.70 with some recipes producing non-stackable items. 1.1.3 - Boost all recipe to a minimum of 2 seconds so that no recipe gets speed limited by ticks. - Fixes the productivity beacon bug with catalyst production. 1.1.2 - Boost Solid Rubber from Liquid Rubber Recipe - Boost all void recipe to take 60 seconds to reduce UPS cost of furnace dynamically picking recipes - Make the clarifier and flare stack fluid capacity bigger to support the larger voiding recipe above. 1.1.1 - Boost Ore Sorting recipes 1.1.0 - Support for Factorio version 1.1 1.0.0 Initial release Boost recipies that match the following criteria : - can be boosted by prod modules - has a crafting time of less than 2 seconds The boost will scale up the recipe to a 3 second delay: - the energy_required will go to 3 seconds - the number of output will scale up to the time scale - the number of inputs will scale up to the time scale - works on both normal and expensive recipie Initial release only covers recipes actively used in Seablock. There may be other recipies that will need a similar boost for bob/angel playthrough.