The 1x1 blue combinators are crafting combinators, 2 for each assembler
the first sets the recipe according to the given signal from the constant-combinator
the second reads the recipe from the assembler. So you can preset the factory by setting the constant-combinators, even when technology is not yet researched, when the recipe gets unlocked the assembler is automatically set.
here i provide screenshots of the modules:
Old design with manual set ingredients via additional constant-combinators for each assembler
https://pasteboard.co/sYyn5lWGQVOi.png
The new design is reduced to just have one constant-combinator and 2 crafting combinators for each assembler, everything is connected to a tweaked version of compact-combinator, i currently name it hd-combinator, it has 24 I/O pins
https://pasteboard.co/9HIKTjBdpVWq.png
the design requires some tweaks, the circuit wires need to be connected over wider distance, otherwise you need to plaster poles for connecting everything. for each assembler we need 3 connections, one for the set recipe, second for the read recipe, third for the connection to the chest to control required items and production limit, maybe i need to expand the internal surface of the hd-combinator to put all required logic in place.
Internal view of the original compact-combinator https://pasteboard.co/AIwUTe3UfSEK.png
Internal view of the hd-combinator https://pasteboard.co/PaUngS4YwL3d.png
For connecting not just a long row of those modules i added a vertical connector module to be able to have some kind of matrix
https://pasteboard.co/AfqjRdLWiUhP.png
The idea is to put all the remaining logic into the hd-combinator, calculate also ingredients with recipe-combinators, set the reserve chest by some formula and use the shortwave mod for several kind of statistic or flood prevention.
I experienced several times that requests are repeated again and again, so the DCs got flooded with items, the current logic sums the content of the DCs minus the set reserve, and then using this information to block production or blocking items at the "entrance", according to the amount of "free" items in the system.
Using another "frequency" of the shortwave network it may be possible to monitor what kind of items are getting produced.