Unsure what happened here. Please see the below unrecoverable exception that I experienced. Occurred as I was deconstructing via bots. My apologies for the lack of word wrap below, I didn't have my command prompt well formatted.
Thanks
476.409 Error MainLoop.cpp:1202: Exception at tick 2208437: The mod Distributio
n Centers (0.2.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event distribution-centers::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
distribution-centers/lua/InventoriesInRange.lua:4: in function <di
stribution-centers/lua/InventoriesInRange.lua:3>
(...tail calls...)
distribution-centers/lua/BaysInspection.lua:14: in function 'inspect
_bays'
distribution-centers/lua/DistributionCenter.lua:34: in function 'tic
k'
distribution-centers/lua/DCRegistry.lua:18: in function 'tick'
distribution-centers/lua/events/on_tick.lua:4: in function <distri
bution-centers/lua/events/on_tick.lua:3>
stack traceback:
[C]: in function 'index'
__distribution-centers/lua/InventoriesInRange.lua:4: in function <di
stribution-centers/lua/InventoriesInRange.lua:3>
(...tail calls...)
distribution-centers/lua/BaysInspection.lua:14: in function 'inspect
_bays'
distribution-centers/lua/DistributionCenter.lua:34: in function 'tic
k'
distribution-centers/lua/DCRegistry.lua:18: in function 'tick'
distribution-centers/lua/events/on_tick.lua:4: in function <distri
bution-centers/lua/events/on_tick.lua:3>
476.410 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The
mod Distribution Centers (0.2.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event distribution-centers::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
distribution-centers/lua/InventoriesInRange.lua:4: in function <di
stribution-centers/lua/InventoriesInRange.lua:3>
(...tail calls...)
distribution-centers/lua/BaysInspection.lua:14: in function 'inspect
_bays'
distribution-centers/lua/DistributionCenter.lua:34: in function 'tic
k'
distribution-centers/lua/DCRegistry.lua:18: in function 'tick'
distribution-centers/lua/events/on_tick.lua:4: in function <distri
bution-centers/lua/events/on_tick.lua:3>
stack traceback:
[C]: in function 'index'
__distribution-centers/lua/InventoriesInRange.lua:4: in function <di
stribution-centers/lua/InventoriesInRange.lua:3>
(...tail calls...)
distribution-centers/lua/BaysInspection.lua:14: in function 'inspect
_bays'
distribution-centers/lua/DistributionCenter.lua:34: in function 'tic
k'
distribution-centers/lua/DCRegistry.lua:18: in function 'tick'
distribution-centers/lua/events/on_tick.lua:4: in function <distri
bution-centers/lua/events/on_tick.lua:3>"
476.410 Info ServerMultiplayerManager.cpp:776: updateTick(2208437) changing sta
te from(InGame) to(Failed)
476.410 Quitting: multiplayer error.