Diffuse Resources deprecated


Changes resources (stone, coal, iron, copper) to be mixed and thinly scattered everywhere

Content
8 years ago
0.13 - 0.14
6
Mining
Owner:
NancyBDrew
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
8 years ago
Latest Version:
0.0.5 (8 years ago)
Factorio version:
0.13 - 0.14
Downloaded by:
6 users

Diffuse Resources

This mod causes the base resources (stone, coal, iron, copper) to be mixed and scattered
thinly everywhere.

Every single square of land has either iron, copper, coal, or stone. The typical square has about 30 or so amount of resources in it. The resources are intermixed totally randomly.

  • I changed the graphics of the resource patches so that they are mostly transparent, with the transparency depending on the richness of the square so that you can easily spot the rare multi-thousand resource patches. (Believe me, before I added transparency it was incredibly awful.)

  • You can control the starting densities of resources in the configuration file. This has no effect on a game that has already been started.

  • As your factory grows, you will find yourself needing more or less of various resources. To make balancing easier, I have added a tech tree associated with resource generation. Researching the "More Coal!" technology, for example, makes coal patches 20% more frequent (and the other patches therefore less frequent). This causes existing patches to be changed.

There is one technology for increasing each of the four resources. If you research all four they will exactly cancel out. You can research the same technology more than once (with no limit to the number of times), but to do so you have to research certain other, fairly expensive technologies to unlock them a second, etc., time.

  • For an extra challenge, see how well you can do using no filter inserters! You can control whether filter inserters are allowed by editing the config.lua configuration file. This has the effect of making filter inserters explode the moment they are placed.

For an extra, extra challenge, play with no filter inserters and combine with the Belt Overflow mod.

Screenshots

screenshots

Versions

  • 0.0.5 Updated for Factorio 0.14.
  • 0.0.4 Added code for migrating from 0.0.2.
  • 0.0.3 Possibly fixed desyncs and improved performance.
  • 0.0.2 Initial release

Known Issues

  • Does not play well with mods that add other ores. I have no plans to add support because,
    for example, I would need to make new graphics for such ores.

License

MIT license