Destroyer Tweak Mod


Makes Destroyer Capsules craftable in Electromagnetic Plants and discovered with Fulgaro technology

Tweaks
a month ago
2.0
10
Combat

g Technology order

24 days ago

Hi, hope you're well.

I just noticed that the technology to improve the damage inflicted by electric weapons is in fact not effective before Fulgora, so perhaps it should be removed completely from Nauvis. I don't know what you think of it ?

And by the way, it's still written “fulgaro” in the description ;)

24 days ago

hahah yes i am on holidays so i havent had a chance to fix it yet! I'll look at it soon. :P

24 days ago

The first couple of electric damage increases should be right before fulgaro. so the electro defence thing can do more damage

24 days ago

I'll sus it out :)

24 days ago

If you're speaking about the discharge defense module, it actually isn't getting better before the level of technology that need fulgora science pack. That's my point.

Have a nice holidays :)

[deleted message]
22 days ago

Yeah I saw this, What I will do then is make the first two upgrades for the defence discharge, that way you can level up your defence tech. And then shuffle the destroyer one back a couple of techs. I think its good to keep a few electric upgrades before fulgora.

I'll have this fixed in couple of days no stress.

19 days ago

So I updated the mod:
Electric energy damage levels before Electromagnetic Science increase Electric discharge damage only.
Electric Energy Damage levels using Electromagnetic Science increases all types.
I buffed the Electric discharge damage increase for the first levels because its a small damage bump and a underused equipment :)

18 days ago

Great, it seems good, looking forward to discovering the new version.

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