Terrain generation involves two primary factors: temperature and humidity. Each (natural vanilla) tile type has a range listed in its autoplace (mapgen) information that specify where it appears. This mod identifies "desert" tiles as any tile that can't appear in any area above humidity 0.3.
I took a brief look at the Alien Biomes mod and it seems that only the "sand" tile and its "dull," "gold," "grey," "orange," and "red" variants qualify. Notably, the "red-desert" tiles and "dark" variants of "sand" and its colors do not.