When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trains are great, but what if they could do even more?
i wish to use it but i have no clue what i should to do, man
figured out, sorry. but there is an issue - item count and circuit conditions didnt save values or second argument in editor, and rewrite it after second saving
Thank you for the report, I will look into it.
Fixed in 0.1.1.
ty, will use it to try10k base :)