2 years ago
1.1
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Changelog

Version: 0.12.5
Date: 09. 09. 2021
  Bugfixes:
    - Fixed save migration issue if playing with the Walls and Gates setting disabled
Version: 0.12.4
Date: 09. 09. 2021
  Bugfixes:
    - Fixed space science pack incompatibility when using Space Exploration mod
Version: 0.12.3
Date: 08. 09. 2021
  Added:
    - Higher resolution technology and signal icons
    - New Painted concrete and refined concrete icons
    - Glowing lamps are now fast replaceable with normal Lamps
  Changed:
    - Balancing - Wooden barricade no longer requires research to unlock
    - Balancing - Fixed fuel value of Wooden barricade being too overpowered
  Bugfixes:
    - Fixed lamp signal colours not working for science packs
    - Increased search radius for lamps to stop glowing lamp flicker when it comes in range
    - Add missing icon_mipmaps parameter to technology icons
  Locales:
    - Updated Italian translation (thanks to diego.crosera and andrea.gomarasca)
    - Updated Polish translation (thanks to no_desired_username)
    - Updated Spanish translation (thanks to AgnotSeeker)
Version: 0.12.2
Date: 14. 12. 2020
  Bugfixes:
    - Fixed tree item icons when using Alien Biomes mod version 0.6.2
  Locales:
    - Added Italian translation (thanks to diego.crosera)
    - Updated Korean translation (thanks to GimoXagros)
    - Updated German translation (thanks to adoa)
    - Updated Hungarian translation (thanks to mmnetworkteam)
Version: 0.12.1
Date: 25. 11. 2020
  Bugfixes:
    - Fixed an issue when loading previous saves
  Removed:
    - Obsolete migrations from Factorio 0.17 and earlier
  Locales:
    - Updated Russian translation (thanks to 1avek1)
Version: 0.12.0
Date: 24. 11. 2020
  Added:
    - Support for Factorio 1.1
  Changed:
    - Re-ordered signal colours to maintain vanilla priority order (thanks to dbiser99)
    - Technology names now use their singular form
    - Adjusted technology icons
    - Stack sizes for flooring, landscaping and wall items now reflect vanilla stack sizes as these cause unintended balance issues in larger modpacks. The stack sizes can still be configured in mod settings.
  Removed:
    - Support for Factorio 1.0 (use Dectorio version 0.11.1 instead)
    - Signs (use Industrial Display Plates or Text Plates as a replacement)
  Locales:
    - Updated German translation (thanks to adoa)
Version: 0.11.1
Date: 24. 11. 2020
  Locales:
    - Updated German translation (thanks to adoa)
Version: 0.11.0
Date: 17. 11. 2020
  Added:
    - Support for Factorio 1.0
    - New mod setting to toggle whether decoratives are automatically removed when new entities are built
    - Grid concrete recipe now matches concrete recipe when AAI Industry mod is present
  Changed:
    - Signs can no longer be crafted as sign support will be removed in a future release (use Industrial Display Plates or Text Plates as a replacement). Disable the sign compatibility mod setting to remove sign support from existing saves.
  Removed:
    - Support for Factorio 0.18 (use Dectorio version 0.10.9 instead)
    - Support for Industrial Revolution 1.x mod
    - Dependencies for third party mods that are no longer being actively maintained
  Locales:
    - Updated Hungarian translation (thanks to mmnetworkteam)
    - Updated Russian translation (thanks to 1avek1)
Version: 0.10.9
Date: 02. 07. 2020
  Bugfixes:
    - Fixed a conflict with H2O mod that occurred if H2O was loaded after Dectorio at runtime
    - Fixed an issue when using Transport Drones mod where the Lawnmower would remove corpses that are required for the transport depots to function
  Locales:
    - Updated Portuguese, Brazilian translation (thanks to Unknow0059)
Version: 0.10.8
Date: 21. 05. 2020
  Bugfixes:
    - Extended existing Arborium support to cover Arborium Renewed mod which was causing conflicts with certain mod packs
  Locales:
    - Updated French translation (thanks to daikyraraga)
    - Updated Hungarian translation (thanks to mmnetworkteam)
Version: 0.10.7
Date: 18. 05. 2020
  Added:
    - New setting to toggle Lawnmower functionality independently of Landscaping (thanks to andreasferber)
  Locales:
    - Updated German translation (thanks to andreasferber and Meisterfuchs)
    - Updated Russian translation (thanks to 1avek1)
    - Updated Hungarian translation (thanks to mmnetworkteam)
    - Updated Polish translation (thanks to tomplus)
Version: 0.10.6
Date: 26. 04. 2020
  Added:
    - Coloured concrete variants from the scenario editor are now placable/minable
    - New mod setting to specify which water tiles are available when waterfill is enabled
  Changed:
    - Signal colour changes are now applied to all lamp entities so that the colours can be used on lamps added by other mods
    - Balancing - Tweaked gate recipes to provide better technology progression. Stone gate now requires twice as many circuits but is still cheaper than vanilla (as it doesn't require steel) allowing it to be built early in Angels/Bobs games. Concrete gate now requires advanced circuits instead of electronic circuits.
  Bugfixes:
    - Fixed gate conflict with FactorioExtended Plus-Weaponry mod
  Locales:
    - Updated Hungarian translation (thanks to mmnetworkteam)
Version: 0.10.5
Date: 29. 01. 2020
  Bugfixes:
    - Fixed flooring migration issue when adding mod to an existing save game
  Locales:
    - Updated Spanish translation (thanks to notallme)
Version: 0.10.4
Date: 29. 01. 2020
  Added:
    - Support for Factorio 0.18.2 audio changes (thanks to AlienXAXS)
  Changed:
    - Adjusted the vehicle impact sounds of some entities and added more audio variation to match the wider variety now available in the base game
  Bugfixes:
    - Fixed signal icons not being drawn at the correct scale
    - Fixed some items were not showing any icon when using Creative Mod mod
    - Minor compatibility fixes to support version 0.5 of Alien Biomes mod
  Locales:
    - Updated Polish translation (thanks to tomplus)
    - Updated Czech translation (thanks to Treij)
Version: 0.10.3
Date: 28. 01. 2020
  Added:
    - New recipe for upgrading Stone gates to Concrete gates
    - Additional high resolution icons
  Bugfixes:
    - Fixed sprite size issue when playing with Normal resolution sprites (thanks to spandelk)
  Locales:
    - Updated Polish translation (thanks to tomplus)
    - Updated Czech translation (thanks to Treij)
Version: 0.10.2
Date: 25. 01. 2020
  Added:
    - New Stone and Concrete gates along with corresponding Basic and Advanced gates technologies
  Changed:
    - Balancing - Increased research cost of Advanced walls technology
  Bugfixes:
    - Fixed save game migration issue related to new flooring settings
  Locales:
    - Updated Polish translation (thanks to tomplus)
    - Updated Russian translation (thanks to 1avek1)
Version: 0.10.1
Date: 24. 01. 2020
  Changed:
    - Split the 'Enable Floorings' mod setting into two, enabling toggling of wooden and concrete tiles individually
  Bugfixes:
    - Updated icon size logic to better support newer variations of icon specification in 0.18
Version: 0.10.0
Date: 22. 01. 2020
  Added:
    - Support for Factorio 0.18
    - Signal color support for Realistic Ores mod
    - Basic handling of icon conflicts with Maintenance Madness mod
  Removed:
    - Support for Factorio 0.17 (use Dectorio version 0.9.16 instead)
  Locales:
    - Added Hungarian translation (thanks to mmnetworkteam)
    - Updated Spanish translation (thanks to notallme)
Version: 0.9.16
Date: 01. 10. 2019
  Added:
    - High resolution icons for crafting tab and most items
    - Support for high resolution icons in signs
  Changed:
    - Split Landfill and Earthworks into seperate technologies so that they have better progression in the Industrial Revolution tech tree overhaul
  Removed:
    - Landfill no longer appears as dirt and instead uses the new vanilla Landfill textures
  Bugfixes:
    - Fixes tile layering issues with Painted concrete when playing with the Industrial Revolution mod
  Locales:
    - Fixes an issue with the Polish translation that was preventing the game from launching
    - Updated Korean translation (thanks to GimoXagros)
Version: 0.9.15
Date: 10. 09. 2019
  Added:
    - Signal color support for Angel's Refining and Angel's Smelting modded items
    - Support for built in mod incompatibility listing
  Bugfixes:
    - Fixed an oversight when determining the minable result of trees and rocks that caused an incompatibility with Industrial Revolution mod
  Changed:
    - Sign icon selection GUI is now draggable
    - Balancing - Crafting rock and tree recipes now require all items that are returned when mining to avoid potential to get these items for free by placing and mining entities repeatedly
  Locales:
    - Updated German translation (thanks to Leridon)
    - Updated Polish translation (thanks to no_desired_username and tomplus)
Version: 0.9.14
Date: 03. 06. 2019
  Changed:
    - Adjusted Grid concrete textures to improve overall look (thanks to kirazy)
  Locales:
    - Updated Russian translation (thanks to 1avek1)
Version: 0.9.13
Date: 31. 05. 2019
  Added:
    - New Stone wall graphics including HR version (thanks to kirazy)
  Locales:
    - Updated Polish translation (thanks to Requelfade)
Version: 0.9.12
Date: 09. 05. 2019
  Added:
    - Ability to select Empty barrel icon when placing signs
  Bugfixes:
    - Adjusted sign GUI constraints to avoid it being drawn inside a scroll pane at certain resolutions
  Locales:
    - Updated French translation (thanks to daikyraraga)
    - Updated Chinese Traditional translation (thanks to k98a)
    - Updated Korean translation (thanks to GimoXagros)
Version: 0.9.11
Date: 29. 04. 2019
  Added:
    - Signal color support for Sulfur and KS Power mod's Diesel fuel fluid
    - Ability to craft red and brown tree variants
  Changed:
    - Updated Concrete wall icons to match 0.17 style
  Locales:
    - Updated Czech translation (thanks to Treij)
    - Updated Russian translation (thanks to 1avek1)
Version: 0.9.10
Date: 29. 03. 2019
  Added:
    - Detection of Arborium mod so that tree crafting is handled using its mechanics, not Dectorio's
  Changed:
    - Added Thaumaturgic Machinations to list of incompatible mods
Version: 0.9.9
Date: 25. 03. 2019
  Changed:
    - Added support for new pollution model introduced in 0.17.12
  Locales:
    - Updated German translation (thanks to lpzockerx and LastDawn)
    - Updated Spanish translation (thanks to notallme)
Version: 0.9.8
Date: 19. 03. 2019
  Added:
    - Lawnmower can now be used to remove corpses by invoking alternate selection mode (by default, by holding down SHIFT key when selecting an area)
    - New setting to adjust walking and vehicle speeds of Painted concrete by a custom amount, allowing concrete to be used as a safety barrier around hazards (by default, this option is off)
  Locales:
    - Updated German translation (thanks to LastDawn)
    - Updated Spanish translation (thanks to notallme)
    - Updated Portuguese, Brazilian translation (thanks to celaquila)
Version: 0.9.7
Date: 14. 03. 2019
  Bugfixes:
    - Fixed a migration issue when loading old saves with the Alien Biomes mod present
Version: 0.9.6
Date: 12. 03. 2019
  Added:
    - Support for placing rocks and trees when using Alien Biomes mod
    - Base Landfill will place as dirt rather than grass
  Removed:
    - Removed custom Landfill tile as 0.17.10 adds this to the base game, existing tiles will be migrated
  Bugfixes:
    - Fixes compatibility with version 0.4 of Alien Biomes mod
  Locales:
    - Added Portuguese, Brazilian translation (thanks to celaquila)
    - Added Spanish translation (thanks to notallme)
    - Updated Russian translation (thanks to schmarotzerltd)
Version: 0.9.5
Date: 08. 03. 2019
  Bugfixes:
    - Fixes an issue where a player is removed from a multiplayer game and they have left-over data
  Locales:
    - Updated Czech translation (thanks to Meritic)
    - Updated Russian translation (thanks to antonus777)
Version: 0.9.4
Date: 06. 03. 2019
  Added:
    - Detection of Yuoki Industries modded items to prevent multiplayer desync when placing signs
Version: 0.9.3
Date: 05. 03. 2019
  Added:
    - New Lawnmower tool that will remove all decoratives from a selected area
    - Decoratives are now automatically removed around newly placed entities
  Changed:
    - Complete rewrite of sign logic to reduce conflicts in games with very large modpacks
    - Sign GUI now appears on the left so you can see the sign you are currently placing
    - Updated mod dependencies to remove deprecated third party mods
  Bugfixes:
    - Fixed an issue where Painted refined concrete had an incorrect walking speed modifier
    - Fixed an issue where multiplayer games wouldn't start correctly with a completely new save
    - Fixed migration issue on some old saves running v0.8.8 or earlier
Version: 0.9.2
Date: 02. 03. 2019
  Added:
    - High resolution gfx for Wooden and Steel signs
    - High resolution gfx for Traffic bollard
    - 7 new signal colours - Maroon, Brown, Olive, Emerald, Teal, Navy and Violet
    - 10 new signal icons - Light, Gun, Mine, Oil, Tank, Train, Wall, Siren, Warning shield and Warning triangle
  Changed:
    - Reduced mining time of signs
    - Updated technology icons
    - Additional compression of Refined concrete gfx to reduce mod package size
  Bugfixes:
    - Fixed an issue when modded items exist that have an icon_size of less than 32 pixels
Version: 0.9.1
Date: 28. 02. 2019
  Added:
    - Frequently asked questions (see Mod Portal or FAQ.md in the mod package)
  Changed:
    - Updated thumbnail image with 0.17 textures
  Bugfixes:
    - Fixed migration issue on some old saves
Version: 0.9.0
Date: 27. 02. 2019
  Added:
    - Factorio 0.17 support
    - Thumbnail image for mod directory
  Changed:
    - Wooden sign and Wooden wall recipes adjusted to compensate for raw wood changes
    - Waterfill recipe adjusted to remove pickaxe requirement
  Removed:
    - Factorio 0.16 support (use Dectorio v0.8.10 when playing 0.16 saves)
    - Removed Hazard gate as it is now the default base game style
Version: 0.8.11
Date: 07. 03. 2019
  Added:
    - Thumbnail image for mod directory
    - Detection of Yuoki Industries modded items to prevent multiplayer desync when placing signs
  Changed:
    - Complete rewrite of sign logic to reduce conflicts in games with very large modpacks
    - Updated technology icons
    - Additional compression of Refined concrete gfx to reduce mod package size
  Bugfixes:
    - Fixed an issue where Painted refined concrete had an incorrect walking speed modifier
    - Fixed an issue where multiplayer games wouldn't start correctly with a completely new save
    - Fixed an issue when modded items exist that have an icon_size of less than 32 pixels
Version: 0.8.10
Date: 18. 02. 2019
  Bugfixes:
    - Fixed an issue where decorations were not being removed from all concrete variants (thanks to ST-DDT)
  Locales:
    - Added French translation (thanks to Taniotoshi)
    - Updated Russian translation (thanks to scheugen86 and AfoninZ)
Version: 0.8.9
Date: 04. 08. 2018
  Added:
    - Enabled support for multiple players to place signs concurrently in multiplayer games
    - Added console command to allow admins to remove any orphaned signs that are unminable
  Bugfixes:
    - Fixed an issue where placing a sign could sometimes cause a desync in multiplayer games
    - Fixed an issue where an orphaned indestructible sign could be left behind when a player leaves a multiplayer game
  Locales:
    - Updated German and Russian translations (thanks to ST-DDT and diraria)
Version: 0.8.8
Date: 15. 05. 2018
  Added:
    - Added new Landfill tile that places as dirt which avoids an issue where robots would incorrectly use grass items from inventory instead of landfill when placing blueprints
    - Added additional checks so that Dectorio only modifies coloured signals when they clash with those defined in config.lua
    - Added negative dependency checks to prevent clashes with Expanded Color Lamps mod and variants
  Changed:
    - Moved Refined concrete to Dectorio tab (thanks to Optera)
    - Removed references to incompatible mods that have not been updated to 0.16
  Bugfixes:
    - Fixed an issue with Painted refined concrete tile borders
    - Fixed migration issue with Alien Biomes (thanks to Aidiakapi)
  Locales:
    - Updated Korean and Simplified Chinese translations
Version: 0.8.7
Date: 13. 03. 2018
  Added:
    - New Painted refined concrete tiles
    - Support for 'Alien Biomes' remove obsolete tiles setting
  Changed:
    - Updated grid concrete graphics to make the grid less intense (thanks to kirazy)
  Locales:
    - New Simplified Chinese translation (thanks to jessefjxm)
    - Updated German and Korean translations
Version: 0.8.6
Date: 15. 01. 2018
  Added:
    - New mod setting to toggle Waterfill items independently of Landscaping items
  Bugfixes:
    - Softer handling of Landfill prerequisites so that it is less likely to conflict with other mods
    - Fixed that Waterfill items weren't unlocked when Earthworks was researched while 'Alien Biomes' mod was installed
  Changed:
    - Updated to include support for 'Alien Biomes' mod version 3
    - Optimised graphics assets to drastically reduce the overall mod size (thanks to iamfactorio)
  Locales:
    - Added Russian translation (thanks to iamfactorio)
Version: 0.8.5
Date: 08. 01. 2018
  Bugfixes:
    - Fixed an item grouping issue that appeared when using Dectorio with all the flooring settings disabled
    - Fixed stack size of vanilla hazard concrete isn't modified when painted concrete setting is disabled
    - Fixed signals conflict with 'Attach Notes' mod
    - Made some changes to try to fix an issue with duplicate sign icons in heavily modded games
Version: 0.8.4
Date: 29. 12. 2017
  Added:
    - Cliff explosives support
  Changed:
    - Updated incompatible mod notification for PickerTweaks
    - Moved Stone path and Concrete to Dectorio crafting tab to keep landscaping items together
  Bugfixes:
    - Fixed migration issue when migrating old save games from Dectorio 0.7.1 or earlier
    - Fixed an issue that was causing an error to display when placing signs in certain situations
  Locales:
    - Updated German and Korean translations
Version: 0.8.3
Date: 20. 12. 2017
  Added:
    - Ability to place deep water and green deep water tiles
    - Ability to place trees
    - Map colours for all the painted concrete variants
  Changed:
    - Adjusted concrete layering to allow grid concrete and normal concrete to merge nicely
    - Updated grid concrete map colour to differentiate it from normal concrete
    - Adjusted icons for gravel items
  Bugfixes:
    - Fixed issue with grid concrete when high resolution graphics are active
  Locales:
    - Updated Korean translations
Version: 0.8.2
Date: 19. 12. 2017
  Added:
    - New grid-based Concrete item that reflects the classic 0.15 Factorio concrete style
  Changed:
    - Updated Painted concrete graphics to soften the 'brick' look
  Bugfixes:
    - Tweaks to concrete layering to clean up some buggy tile transitions
    - Removal of duplicate recipe definitions for walls
  Locales:
    - Updated German and Korean translations
Version: 0.8.1
Date: 18. 12. 2017
  Added:
    - New warning for incompatibilities when 'Picker Tweaks' mod is installed
  Changed:
    - Gravel is now a craftable item so as to avoid accidental placement of raw ore on the ground and to resolve the conflict it caused with the 'Picker Extended Version' mod
    - Improved handling when mods add signal colours that may conflict with those already added by Dectorio
    - Improved notifications for conflicting mods with more information on how to resolve the conflict
  Removed:
    - Markdown version of CHANGELOG.md in favour of Factorio style changelog.txt
  Locales:
    - Updated German translations
Version: 0.8.0
Date: 15. 12. 2017
  Added:
    - Factorio 0.16 support
    - New Painted concrete textures to match new vanilla Concrete style
    - Painted concrete floorings now support high resolution graphics
    - New landscaping items for placing all the new base game terrain types
    - Graphics support for placing stone and concrete walls alongside water (others to come in a future update)
    - Support for new in-game changelog feature
    - More robust technology recipe-unlock handling to improve compatibility with third-party mods
    - Support for migrating Fire hazard concrete from 'Color Coding' mod to Emergency concrete
  Removed:
    - Factorio 0.15 support (use Dectorio v0.7.6 when playing 0.15 saves)
    - Support for 'Water Fix' mod as the base game now supports placing tiles alongside water
    - Redundant assets to reduce overall mod size
  Locales:
    - Updated German translations
Version: 0.7.6
Date: 01. 12. 2017
  Added:
    - New setting for toggling whether ores can be placed as gravel
    - Dectorio floorings can now be placed adjacent to water when 'Water Fix' mod is installed
  Bugfixes:
    - Fixed that water tiles were not available for crafting when playing with 'Alien Biomes' mod
  Locales:
    - Updated German, Korean and Polish translations
Version: 0.7.5
Date: 21. 11. 2017
  Added:
    - New crafting tab to separate decorative items from other crafting menus - can be disabled in settings (thanks to Aidiakapi (https://github.com/Aidiakapi))
    - New localisation system - help translate Dectorio by visiting CrowdIn (https://crowdin.com/project/dectorio)
  Bugfixes:
    - Fixed some audio and repairability issues with traffic bollards
  Locales:
    - Added initial Czech translation (thanks to dereksp (https://crowdin.com/profile/dereksp))
    - Added partial support for Chinese Traditional and Chinese Simplified
Version: 0.7.4
Date: 04. 11. 2017
  Bugfixes:
    - Fixed technology error that appeared when Decoratives setting was set to disabled
Version: 0.7.3
Date: 27. 10. 2017
  Added:
    - New gfx variants for chain-link fence so it looks more realistic
  Bugfixes:
    - Major fixes to make signs more robust in multiplayer games
    - Signs are now indestructible and unminable while the player that placed the sign is selecting an icon
    - Icon selection GUI now has a 'Cancel' button
    - Only one sign can be placed at a time (by the same player), preventing blank signs from being placed
    - Icons are now indestructible and can only be removed by removing the sign
    - Icons are now correctly removed when a sign is destroyed, preventing orphaned icons from being left on the game surface
Version: 0.7.2
Date: 26. 10. 2017
  Added:
    - New gravel styles - Iron, Copper and Coal Gravel (placed using raw iron, copper and coal ores)
    - New Traffic bollard decorative item (unlocked via Plastics technology)
    - Landscaping technology now allows placement of decorative rock entities
    - Better handling for when third party mods that affect Dectorio are added or removed
  Bugfixes:
    - Added some additional locale strings to fix issues with 'Creative Mode' mod
Version: 0.7.1
Date: 21. 10. 2017
  Bugfixes:
    - Fixed migration error for existing saves without 'Alien Biomes' mod
Version: 0.7.0
Date: 20. 10. 2017
  Added:
    - New in-game settings for configuring Dectorio (replaces the old settings that were configured via config.lua)
    - Landscaping support for 'Alien Biomes' mod
  Changed:
    - Concrete recipe no longer requires iron sticks and reverts to the vanilla iron ore recipe
    - Concrete walls now require iron sticks to craft
    - Adjusted flooring layer priority so they appear correctly when placed adjacent to each other (order is now ground > gravel > stone path > wood floor > concrete)
    - Tweaked minimap colours for some flooring styles
Version: 0.6.2
Date: 10. 10. 2017
  Locales:
    - Added new Polish translation (thanks to Tomirad (https://github.com/Tomirad))
Version: 0.6.1
Date: 05. 10. 2017
  Changed:
    - Reverted Landfill crafting time back to vanilla recipe
  Bugfixes:
    - Fixed error in migration script that would cause a crash when painted concrete was disabled
    - Fixed that signs would render icons incorrectly when placed on alternate surfaces (ie. when using Factorissimo mod)
    - Fixed GUI bug that would crash headless server when placing signs with certain other mods enabled
Version: 0.6.0
Date: 21. 07. 2017
  Added:
    - Wooden and steel signs (unlocked via new Signs technology)
    - Glowing lamp which will glow bright colours over a large radius when passed a signal from the circuit network
    - Added more variations to the edge gfx for the gravel tiles
    - New icon based signals for easier circuit network logic
    - Signal colour for Steam
  Changed:
    - Hazard concrete now places as the vanilla hazard-concrete tile (fixes blueprint imports and issues when Dectorio is removed)
    - Hazard concrete keeps the Dectorio look, however you can set a config.lua flag to change it to use the vanilla look, if preferred
    - Balancing - halved crafting time of painted concrete
Version: 0.5.14
Date: 18. 07. 2017
  Locales:
    - Added new German translation (thanks to seeba8 (https://github.com/seeba8))
Version: 0.5.13
Date: 12. 07. 2017
  Bugfixes:
    - Notifications will no longer warn about incompatible mods when those components of Dectorio are disabled
Version: 0.5.12
Date: 01. 06. 2017
  Added:
    - New painted concrete types - Caution (orange/white), Danger (red/yellow), Defect (blue/white) and Operations (black/white)
  Changed:
    - Adjusted radiation and safety concrete variants to be less bright
  Bugfixes:
    - Fixed hazard-right-side variant not correctly masked
    - Fixed painted concrete on different layer to normal concrete
Version: 0.5.11
Date: 31. 05. 2017
  Added:
    - New flooring - Gravel (placed using raw stone)
    - Stone wall can now be upgraded to concrete wall
  Changed:
    - Adjusted map colours for flooring types to better distinguish the floors
    - Landscaping items will no longer appear in blueprints (configurable in config.lua)
    - Wooden walls can now be used as fuel
Version: 0.5.10
Date: 29. 05. 2017
  Added:
    - New gate type - Hazard gate (black/yellow striped gates)
  Changed:
    - Doubled wood requirement for Wooden floorboards
    - Wooden floorboards can now be used as fuel
Version: 0.5.9
Date: 26. 05. 2017
  Bugfixes:
    - Fixed compatibility issues with other mods that rely on base Hazard concrete items or recipes
Version: 0.5.8
Date: 25. 05. 2017
  Added:
    - Landscaping items to place water and green water tiles (requires Earthworks technology)
    - Tweaked Landfill recipe to take longer to craft
    - Notifications for incompatible mods and when the mod is updated
  Changed:
    - Stone and concrete wall are now acid resistant
    - Balancing - increased max health and physical resistance of concrete wall
    - Balancing - adjusted gates to match health and resistances of concrete wall
Version: 0.5.7
Date: 17. 05. 2017
  Added:
    - New wall type - Wooden barricade (unlocked via Basic walls technology)
    - Shadow gfx for chain-link fence entities
  Changed:
    - Balancing - reduced max health of chain-link fence to make it less effective than concrete wall
Version: 0.5.6
Date: 16. 05. 2017
  Added:
    - New signal colours for additional items - science packs, transport/underground belts, splitters, inserters and red/green/blue circuits
  Changed:
    - Tweaked some existing signal colours to better match their item colour
    - Widened wooden floorboard sprites so there is no gap when placed next to a wall
  Bugfixes:
    - Moved wooden floorboards to own layer so they don't join to concrete
Version: 0.5.5
Date: 15. 05. 2017
  Bugfixes:
    - Fixed migration error
Version: 0.5.4
Date: 15. 05. 2017
  Added:
    - New wall type - Chain-link fence (currently no shadow gfx, these will be added in a future release)
  Changed:
    - New Advanced walls technology that unlocks both concrete wall and chain-link fence
    - Increased stack sizes of landscaping, flooring and walls (configurable in config.lua)
  Bugfixes:
    - More robust migration logic
    - Fixed typo in migrated tech unlock that caused saves to not load in some rare instances
Version: 0.5.3
Date: 14. 05. 2017
  Added:
    - Landscaping now allows placement of dark sand, dry grass, red desert and dark red desert tiles
    - New config.lua file that allows even more customisation over how the mod behaves
    - Item descriptions for painted concrete
  Changed:
    - Gave all modded items prefixed prototype names to avoid potential clashes with other mods
    - Better handling of migration for base Hazard concrete on existing saves when mod is added
Version: 0.5.2
Date: 11. 05. 2017
  Added:
    - New settings for enabling or disabling various parts of the mod (Options > Mods > Startup)
Version: 0.5.1
Date: 11. 05. 2017
  Changed:
    - Adjusted white/grey/black signal icons to follow same pattern as the other colours
Version: 0.5.0
Date: 10. 05. 2017
  Added:
    - Signal colours for raw resources, smelted items and fluids
    - New signal colours - purple, orange, tangerine and aqua
    - New signal icons for base game signal colours that better represent the actual signal colour
  Bugfixes:
    - Balancing - increased concrete wall health to better represent raw ingredient cost
    - Changed stone walls to repurpose base "stone-wall" named prototypes to ensure compatibility with other mods
    - Technology descriptions are now provided
Version: 0.4.1
Date: 06. 05. 2017
  Bugfixes:
    - Correctly disables base stone wall recipe in existing saves
    - Migrates existing base stone wall to new stone wall
    - Migrates existing hazard concrete to painted hazard concrete
Version: 0.4.0
Date: 04. 05. 2017
  Added:
    - Stone and Concrete wall variants
  Changed:
    - Removes decorations when placing base concrete and stone paths
Version: 0.3.0
Date: 03. 05. 2017
  Added:
    - Landscaping research that allows placement of dirt, sand and grass tiles
    - Landfill now requires Landscaping to be researched as a pre-requisite
Version: 0.2.0
Date: 02. 05. 2017
  Added:
    - Radiation hazard painted concrete style
    - Painted concrete can now be rotated
    - Sound effects for wooden floorboards
  Changed:
    - Optimised wooden floorboard sprites
    - Decorations are removed when placing wooden floorboards or painted concrete
    - Renamed Concrete paint technology to Painted concrete
    - Removed tile collisions with base concrete
Version: 0.1.0
Date: 30. 04. 2017
  Added:
    - Factorio 0.15 support
    - Wooden floorboards
    - Hazard, Emergency and Safety painted concrete styles
    - Modified base concrete recipe to include iron pipe and remove iron ore requirement
    - Disables base hazard concrete