Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change blueprint behavior.
Possibility to pipette an area?
if you have some suggestions for keybinds or anything i'm all ears.
How about: When holding the Decon planner. Hold shift while dragging a box
shift already cancels deconstruction
Ah I see, Control does not seem to be bound.