Deconstruction planner toggle entity with pipette

by Quezler

Pipette a few entities to quickly filter what to whitelist before dragging.

Utilities
a month ago
2.0
154
Blueprints

g Option to delete deconstruction planner when done

2 months ago

I want to like this mod, but after I started using it for a little while I noticed that my inventory was just being littered with deconstruction planners. Is there any way this mod could make deconstruction planners disappear after pressing "esc" instead of going into your inventory? Maybe as a setting?

2 months ago

hmm its default vanilla behaviour to put them in your inventory when you dismiss them whilst they are configured

hmm i typed that 10 minutes ago, managed to preserve that vanilla flag, try version 1.0.2

2 months ago

Yeah I know - before I used this mod I basically never bothered filtering the deconstruction planner because of this behavior (I don't like keeping deconstruction planners around, and if I ever do, I always put them in my blueprints because I dislike them taking up space). All good if you don't want to mess with vanilla behavior though, just a suggestion.

2 months ago

yea i hardly bothered setting filters too, i usually only ever have a filtered planner with poles & roboport stuff blacklist to easily clean up old parts of the factory, but other than that just small lines at the time, but this feels nice smooth

oh and you misunderstand me, they do get discarded now, unless the planner came from the inventory (or you put it there) to begin with, clearing the cursor gets rid of it in 1.0.2

2 months ago

Oh awesome, thanks!

2 months ago

Great, I was having the same problem and considered reporting but saw the changelog. Much better now!
Now if only there was a way to use the same pipette functionality for the quality upgrade planner... That would be magnificent
Bulk upgrade is nice but I rarely need legendary pipes and belts in my factories ;)

2 months ago

yeah for that mod i already plan to add a configurable entity blacklist that includes belts and pipes by default, not sure if I'll use the same pipette keybind for that though, for now that mod has to settle a bit with its huge overhaul it received today before i chart the next steps

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