Decay Configuration
Features
This mod simply allow you to control the biter decay animation speed.
Configuration
- Decay factor: A custom multiplier to use to control the speed of the decay animations. Value of 1.0 means the normal animation speed, while a value of lesser than 1.0 means a shorter animation and a value greater than 1.0 means a longer lasting animation.
Compatibility
This mod is changing the attributes 'decay_frame_transition_duration' and 'time_before_removed' of existing biter corpse entities. In fact the mod adjust any prototype of type 'corpse' which has the term 'corpse' in its name. Spawners are not affected.
Any mod that change the corpses may have a soft incompatibility. This means they will startup together but one of them may not function as designed.
Special consideration was take for 'Arachnid' forces and 'Armoured biter' forces. They will decay 5 times quicker than the configuration value since they do not have any no decay animation anyhow - no reason to keep them around.
Background
I find it visually repulsive when a huge number of enemy corpses pile up near my defensive line. In case of many consecutive attacks, they tend to overlap with each other. Normal biters produce somewhat good looking corpses with visual decay animation. However enemies that do not have decay animation result in much more vivid corpse stacks that are usually an eye sore. This mod solves this 'problem' by making enemy corpses decay much more quickly