This is a really good idea, and it looks nice !
I tested all the stuff, and it is quite fun too. Sensors are not really hard to add in the base, thanks to their small size. I first thought that collectors have to be in the yellow range, but fortunately no.
I like the watercooled computer too, really fun to see it powering a steam engine.
The punched card is definitely cheap, which is a really good idea since it needs wood, so you can't really automate its production input.
However, yellow science is really too expensive ! With that tier 2 speed modules, it costs 350 copper for 2 bottles. Maybe just put 3-5 processors with the battery and the data for the recipe ?
Finally, I think the tech tree is a bit messy. Sensors need medium power poles. The tech enabling sensors doesn't require them, but the second requires power poles tech and doesn't use them for data cleaning...
You only need one red circuit to make one collector, then your blue science pack doesn't need any plastic, that's weird.
Maybe you can replace the mining drill by red circuits in the blue recipe to make the game go more on your data based science : i.e. you won't need to destroy mining drills to learn new things, you will just use the data collected.
Speaking about that, I think that mining drills should also provide data with sensors if it's not already the case.