Adds data science elements to blue, purple and yellow science packs, requiring collection, cleansing and analysis of production data across the entire base.
Entities
- Sensors to collect data from crafting machines.
- Collectors to receive and aggregate raw data records on punch cards.
- Computers to perform data cleansing.
- Racks 12U to perform data analysis (and optionally faster cleansing).
Items
- Punch Cards for storing data.
- Raw Data added to blue science recipe.
- Clean Data added to purple science recipe.
- Analysed Data added to yellow science recipe.
Technologies
- Data Collection (red + green)
- Data Computation (red + green + blue)
- Data Analysis (red + green + blue + purple)
Basic Approach
- Build a normal starter base for red and green science, and the usual engines + mining-drill arrays in preparation for blue science.
- Craft a bunch of sensors and cover all available assemblers, refineries, chemical plants, and furnaces. Just like beacons, sensors have a yellow area of effect overlay. Note that furnaces won't be selection-highlighted but they're still counted by the mod.
- Craft a collector or two. Supply these with punch cards and raw data records should start to flow. Commence blue science.
Water Cooling
Computers and Racks require water cooling and produce a bit of steam. Hook up steam engines to reclaim some energy!
Some Vague Aims...
- Link science output to overall base production.
- Make science a bit more interesting with a different game mechanic.
- Complicate just about every blueprint in existence with sensors!
- Think about ways to link this stuff into the circuit network a bit more in the future.
- Think of a way to add a higher-level computer that must be laid out using more than one entity -- Cluster?