Dark Matter Replicators


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
5 years ago
0.13 - 0.17
112
Manufacturing

b Error on load

5 years ago

Getting the following error on trying to load the game
https://www.dropbox.com/s/qb9ul06rmvgsjip/dark%20matter.png?raw=1
Might be a mod conflict as I have quite a few loading but the error itself only lists Dark Matter Replicators as having an issue.

5 years ago

Are there any specific messages logged by the mod in your factorio-current.log file? I think I have some text for when this happens and it should contain the specifics.

5 years ago

Log with the mod trying to load.
https://www.dropbox.com/s/1bu60g4t3j5d2fr/factorio-current.log?raw=1
You looking for this?
92.732 Script @dark-matter-replicators/prototypes/repltable/process-actual-creation.lua:32: Something went really wrong when it comes to the replication of "glass". Somehow its cost table could not be processed into a number even though there are enough default cases that this should never be possible. Maybe a replication is there twice or something. Factorio is going to go and crash now. Here's what the table itself looked like after somehow slipping through cost calculations: {{type="recipe",target="quartz-glass"}}

5 years ago

Yeah, that. This should be useful for future bug fixing. Thanks.

5 years ago

In the case of glass I know there are.. 3? or more different ways to craft the same final product as you tech up. I want to say Angels adds 2 ways and Bio Industries another. Could that be part of the !!!FUN!!! happening here?

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