Dark Matter Replicators


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
5 years ago
0.13 - 0.17
112
Manufacturing

i Lack of replication of Angel's ores

6 years ago

(I apologize for my English in advance) I noticed such a problem with mod (and quite powerful) as the lack of replication of Angel's ores when it is in modpack. It does not look fair on the part of the balance, for example, to get to the titanium (ore), you need to explore all the Angels (or almost all) sorts + build automation from a large number of machines. Your mod is beautiful (like balance), but not with the Angel. I ask you, make an addition for Angel ores (or make a choice in the settings of the mode of replication of ores), that the bean ore from the replication was removed, and instead of them were the ores of the Angel (when the Angel itself is present), then your mod will be even better! :) Thanks For understanding!

6 years ago

I tried to make this mod detect and do stuff with Angel's Mods in the past, but those mods are set up in such a way that they will not work well with other mods. I cannot add replication for Angel ores.

5 years ago

Could try to ive a possible solution?
Tere's a mod that detect any recipe and "revert" it adding a recipe for recover materials used for the item.
Can you try examine it or ask the modder how he do the "detection" of any other recipe and matherials?
This could open a new universe to this wonderful mod.
I like using it in a low resources world.

5 years ago

The problem here is that Angel's Mods add their recipes at the very end of Factorio's set up. Replicators adds the replication recipes near the middle of the setup because Bob's Electronics (or some other mod, this was months ago) makes several sweeping changes to specific categories of recipes and I wanted this mod to be compatible with that one. This means that the Replicators mod can't access Angel's Mods because those recipes don't exist at the time that the replications are created.

Or at least, that's how things used to be. I just checked the code of Angel's Mods and they create their recipes in the timeframe as everything else now. This means that when I eventually make another series of updates for this mod I'll be able to add Angel mod compatibility.

5 years ago

Just a thought.
Can you make mod add "replications recipes" in the basic researches and then unlock the lab for use it after increasing a little the basic researches costs?
I try explain it a little better with an example:

I research the advanced electronics and I unlock the replicaton of advance adding the cost of product unlock to the basic recipes adding the "expense" of recipes replication to the main research.
I could always "replicate" it only when I gain access to replicators of adequate level, but I can unlock recipes very easily and I mean without dedicated tecnologies, but with the same costs in resources and time.

Except for "raw materials", for any other recipe it can be done...
For raw materials you can get the recipes from the "ore data" inside the settings.
Just an idea.

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