Dark Matter Replicators


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
5 years ago
0.13 - 0.17
112
Manufacturing

g New Ore

8 years ago

You REALLY should add in the description that this mod adds a new ore that needs to be mined in order to use ANY of what is in this mod.

Because I don't want this mod if it adds another ore, especially when my game is already running. So now I have to remove it again just shortly after adding it -.-

7 years ago
(updated 7 years ago)

I found out by accident that another mod called "Deep Mining" will help generate this new ore "Tenemut" that is needed by the Dark Matter mod, if you have started a game already. Once you get some tenemut in this way on an existing map, you can start the entire research and production chain related to Dark Matter.

However, as you said, by itself, the tenemut deposits might only appear on new, unexplored chunks (however, I am not sure of this. It works this way for some ores that are added in the middle of a game.

7 years ago

you can spawn in the ore with:
/c local surface = game.player.surface; local ore = nil local size = 5 local density = 10 for y=-size,size do for x=-size,size do a = (((size+1) - math.abs(x))10) b = (((size+1) - math.abs(y))10) if a < b then ore = math.random(((adensity)-(a(density-8))),((adensity)+(a(density-8)))) end if b < a then ore = math.random(((bdensity)-(b(density-8))),((bdensity)+(b(density-8)))) end surface.create_entity({name="tenemut", amount=ore, position={game.player.position.x+x, game.player.position.y+y}}) end end

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