Dana: crafting tree/graph explorer

by Credne

Dana provides ways to explore and display the recipe graph of Factorio (vanilla or modded). This mod is still in alpha stages: it is recommended to use it on a dedicated (sandbox) save, or at minimum to backup your save. While the mod should work in multiplayer, be careful about griefing (rendering huge graphs can freeze the game for several minutes).

Utilities
2 years ago
0.18 - 1.1
3.69K

g Updated to 2.0

3 months ago
(updated 2 months ago)

Hey Credne, I managed to update your mod to Factorio 2.0, you can find it on Github where I forked your repository. I messed up the history by working on it locally and only linking it to Github later, so the best way to see the changes is by looking at the diff.

In 2.0 offshore pumps can produce different fluids depending on the tile they are on, so OffshorePumpTransform has to be swapped with TileTransform, but I don't think the TileTransform I tried to add works - I put a break-point there that didn't seem to trigger. The graphs do include water, so maybe it's still fine? Though the water is not at the top with the other basic resources, which is a bit weird to me.

I haven't tried my updated Dana with other mods though. For dealing with the recycling recipes in the official Quality mod, I think it might be nice to have an option to hide the red backward links, keeping only a small icon at their source, so that the results of the recipe are still seen.

Edit: I checked the graph that Dana generates in 1.1, and there water does appear at the top, together with the other raw resources, so I think I'm still doing something wrong.

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