Why not make exactly the same mod, but only for visualizing the technology tree? I am faced with a big problem, since I am creating an assembly without holes in the passage, then I need to see the entire technology tree in front of me. I have >1500 technologies and it's impossible to fit it all into the standard game screen. I'm already silent about the recipes, there are about 5000 of them. Dana allowed me to see all the recipes, but at the maximum distance in the editor, it took me 10 minutes to fly around the entire recipe tree (the scale was some kind of gigabase after 10k hours of play, and the ups of the main game fell to 20-30, although the time went 4 times longer).
Therefore, I think it makes sense to create a separate mod for visualizing the technology tree using the same method as implemented in this mod. Well, also with the choice of the technology that I am looking for, what is needed to open it, what comes after it, etc. This would be one of the best tools for balancing the modpack.