Per-entity custom coloring for pyalienlife caravans and caravan outposts, with cross-type settings copy/paste.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.1
Date: 2026-07-25
Graphics:
- New mod thumbnail showing an outpost in a custom livery. The previous one was a stock, uncolored outpost and demonstrated nothing about the mod.
Version: 0.1.0
Date: 2026-07-25
Features:
- Per-entity custom colors for all pyalienlife caravans (caravan, fluidavan, flyavan, fluidflyavan, nukavan) and their TURD variants.
- Per-entity custom colors for all four caravan outposts (outpost, outpost-fluid, outpost-aerial, outpost-aerial-fluid).
- Color picker opens inside the caravan or outpost window: red, green and blue sliders with a live preview that updates as you drag.
- Alpha slider (10%-100%) for both overlay forms, so an outpost can be a tint over its stock livery rather than a full repaint.
- Size slider for the caravan ring marker, and a reset button that restores the stock appearance.
- Settings copy/paste of colors with shift-right-click / shift-left-click, in any combination between caravans and outposts.
- Outpost colors persist through blueprints, ghosts, and cloning.
- Remote interface "custom-caravans" (set_color, clear_color, get_color, open_gui) for other mods.
Graphics:
- Generated livery masks for all four outposts (banner, pY logo, hazard stripes) give crisp locomotive-style repaints.
- Caravans show their color as a ground ring marker and keep their stock livery: their walk cycle advances about a frame per tick and the engine exposes no way to read an entity's current animation frame, so a tinted body overlay cannot be held in phase with the sprite.