so looking at the Cryo plant in action, i noticed it was 50% faster than before (due to how the productivity change was implemented). I was thinking of how to make it back to the same speed, so that the same module setup still works for this recipe.
So i thought about it a bit, then hopped my NEWBIE self over to the Modding tutorial to see if i could find the one command to change the crafting time. That took a minute lol. But i did find it, and i didn't know if the game handled decimal amounts, so some short math and i came up with 18 hot in, 12 cold out, and 9 second crafting time. So after figuring out where to put all of that in, i extracted this mod to a folder, changed the version of course, and edited the main file with this:
if recipe1 then
recipe1.allowed_effects={
"speed","consumption","polution"
}
recipe1.ingredients = {
{type="fluid",name = "fluoroketone-hot", amount=18}
}
recipe1.results = {
{type="fluid", name= "fluoroketone-cold", amount = 12}
}
recipe1.energy_required = 9
end
This caused it to be back to the original 2/s recipe! I don't know if you want this info, but i was pretty proud that i went and figured it out lol