A scenario with a supply of simple tools for complete control over the game. You can set your force's bonuses, have an unlimited supply of Items, and enable some useful inventory management algorithms.
How to update:
If you already started a game with an outdated version of this mod, you can call "/update" in order to update it if you already downloaded a new version.
Content, tools by icon:
You can use this to set every bonus in your force. Nothing applies until you click Confirm. The Reset button resets your bonuses, and your research to "just before infinite".
--The Radar-- (Toggle-able)
Keeps the whole map charted.
--The Ammunition-- (Toggle-able)
Refills the durability and stack of every item in your equipment inventory.
Inserts a max stack of every hidden item prototype into your inventory.
--The Buffer Chest-- (Toggle-able)
When toggled on, sets the inventory size bonus to at least the amount of item prototypes in the game. Then, sets a filter for each of them in your inventory. Also modifies some auto fill behavior. (See: next)
--Auto fill-- (Drop-down)
Off: Does nothing
At least: Fills every filtered slot in your main inventory with max stack of that item.
Exactly: Same as above, but clears slots without a filter. (WARNING: Keep an eye on your blueprints)
NOTE: If the buffer chest and auto fill is enabled, auto fill will also apply to your quick bar, but it will never clear off unfiltered items.
--Trash bin-- (Toggle-able)
Re-purposes your logistic trash slots, so that they behave as an item destroyer.
When enabled, the sun always shines. The state of the button is synchronized between players on the same surface.
/recon : Resets everything related to the mod. Fixes the bug from 0.1.3
/update : Calls game.reload_script()
-Fixed error on damaging any non-player entity
-Automatic inventory filtering now fills the inventory starting from the first slot
-No longer supports replays
-Added commands (recon and update) as a workaround to the bug mentioned in previous versions
-Modified the internal script structure to be more efficient.
-Added the lamp button
-Introduced bug: When migrating a save file of a previous version, the lamp button does not show up for players in the save.
-Fixed huge fps-drop while having auto fill turned on and personal roboport equipped
-Now it has a little bit under five times less effect on fps
-Fixed missing scroll bar in the lab menu
-Added link to this page as "homepage"
-Added link to forum topic as "contact"
-Updated internal description