Creative Mode

by Mooncat

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.

Content
6 years ago
0.13 - 0.15
356
Cheats

b Game Crashing error

6 years ago

oke so how the crash will happen is
when i place a blueprint with concrete in it
with the cheat instant blueprind on
it crashes the game compleetly
Error Massage i get befor the exit of the map:
Error while running event creative-mode::on_tick (ID 0)
Error while running event Explosive Excavation::on_robot_built_tile (ID 47)
Explosive Excavation/control.lua:4: attempt to index local 'surface' (a nil value)
stack traceback:
creative-mode/scripts/util.lua:159: in function 'raise_event'
creative-mode/scripts/util.lua:251: in function 'raise_event_for_revived_tile_ghosts'
creative-mode/scripts/util.lua:274: in function 'revive_tile_ghost_and_raise_event'
creative-mode/scripts/cheats.lua:2796: in function 'tick'
creative-mode/scripts/events.lua:177: in function <creative-mode/scripts/events.lua:146>

6 years ago

I have reported the issue to GotLag. This can be easily fixed by checking robot.valid in his mod.

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