Creative Mode

by Mooncat

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.

Content
6 years ago
0.13 - 0.15
344
Cheats

b Broken in 0.15.27

6 years ago
(updated 6 years ago)

When generating a new world, an error will be spit out, and nothing will happen.
"Attempt to remote call outside of an event. Stack traceback:
CM/control.lua:73: in main chunk"
Using only this mod.
EDIT 1: Tested with mod version 0.3.7, works in 0.15.26 but not .27.
EDIT 2: Relevant bug report: https://forums.factorio.com/viewtopic.php?t=50509

6 years ago

Comment section 72 - 82 in control.lua and it wil work again. It's a quick fix.

6 years ago
(updated 6 years ago)

Updated control.lua from Mooncat: https://forums.factorio.com/viewtopic.php?uid=18392&f=97&t=28005&start=520#p294029

Proper mod update will come at some point, I presume.

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