Creative Mode (Fix for 0.16)


Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.

Content
6 years ago
0.16
68
Cheats

b Crash with Nicefill

5 years ago

Blueprinted something, placed it, and then:
1489.170 Error MainLoop.cpp:1035: Exception at tick 65667: Error while running event creative-mode-fix::on_tick (ID 0)
Error while running event nicefill::on_robot_built_tile (ID 47)
nicefill/control.lua:238: attempt to index field 'surface' (a nil value)
stack traceback:
creative-mode-fix/scripts/util.lua:160: in function 'raise_event'
creative-mode-fix/scripts/util.lua:252: in function 'raise_event_for_revived_tile_ghosts'
creative-mode-fix/scripts/util.lua:283: in function 'revive_tile_ghost_and_raise_event'
creative-mode-fix/scripts/cheats.lua:2800: in function 'tick'
creative-mode-fix/scripts/events.lua:177: in function <creative-mode-fix/scripts/events.lua:146
1516.296 Info BlueprintShelf.cpp:628: Saving blueprint storage.
1523.031 DSound: Stopping voice
1523.032 DSound: Joining thread
1523.037 DSound: Exit _dsound_update; tid=14864
1523.037 DSound: Waiting for voice to stop ... signaled
1523.038 DSound: Joined thread
1523.038 DSound: Destroying thread
1523.038 DSound: Thread destroyed
1523.038 DSound: Releasing buffer
1523.038 DSound: Voice stopped
1523.038 DSound: Deallocating voice
1523.038 DSound: Deallocated voice
1523.078 Steam API shutdown.
1523.080 Goodbye

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