Creative Mode (Fix for 0.16)


Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.

Content
6 years ago
0.16
68
Cheats

b Latest Version - No Creative Tab

6 years ago

In the latest version there is no creative tab for creative mode items in the player inventory...

6 years ago

Same issue here

6 years ago
(updated 6 years ago)

This is caused by an inter-mod conflict, namely, any mod that uses force.reset_technology_effects() during runtime.

You can fix this by running /c remote.call("creative-mode", "disable") followed by /c remote.call("creative-mode", "enable")

6 years ago

Or apparently, just going to team cheats and enabling creative mode recipes again should also work.

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