Creative Mode (Fix for 0.16)


Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.

Content
6 years ago
0.16
68
Cheats

b info.json

6 years ago
(updated 6 years ago)

Just put
"dependencies": ["base >= 0.16"]
not
"dependencies": ["base = 0.16.4"]

The >= means it can be used on later versions where as the code you have wont let us use the mod in anything but 0.16.4

Thanks buddy

6 years ago
(updated 6 years ago)

Not going to happen. It's deliberately done to break forward compatibility for when Mooncat resumes the main branch.

I patch it every time Factorio updates within a few hours.

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