Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.8K
Cheats

i Support Packing Tape

1 year, 6 months ago
(updated 1 year, 6 months ago)

https://prnt.sc/I4Hd7TsnQyuo
Packing Tape items have a content which is not created when copying it into inventory by Creative Mod.
Using this incompletely initialized object leads to an exception.
Two solutions for the problem:
a) COMPLETE: create a new item as usual but support the special content of the Packing Tape item.
b) SKIP: don't create a new item for items starting with "packing-tape-"
if the last equal item is set, then in the players hand should be empty
Thanks

1 year, 6 months ago

The problem is that the item is an item-with-tags, and the new item doesn't have that data. While the crash is fixed on my end, the data can be kept by inserting a LuaItemStack into the inventory instead of a SimpleItemStack.

1 year, 6 months ago

sounds very technical. I am not the author, only the reporter ;-) I am happy about any solution that works.

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