Crane Builder


Adds an early crane that builds ghosts before robots

Content
14 days ago
2.0
337
Logistic network

b crash when placing crane with "show crane range" set to complex

13 days ago

When placing a Crane while the "show crane range" setting is set to "complex", which is the default for that setting, it crashes.

The mod Crane Builder (1.4.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event crane-builder::on_tick (ID 0)
crane-builder/scripts/crane_highlight.lua:39: attempt to index field 'nw' (a nil value)
stack traceback:
crane-builder/scripts/crane_highlight.lua:39: in function 'calculate_highlight'
crane-builder/scripts/crane_highlight.lua:91: in function 'draw_full_circle'
crane-builder/scripts/crane_highlight.lua:166: in function 'draw_crane_range'
crane-builder/scripts/crane_highlight.lua:217: in function 'on_tick'
crane-builder/control.lua:11: in function <crane-builder/control.lua:9>

13 days ago

Hi, I was unable to reproduce your error. Could you give me a few information that might help me:
a) have you changed any settings from their default? when yes which and to what value
b) have you any other cranes placed in your surrounding
c) can you reproduce the error when you start a new game, give yourself with the editor (console: "/editor") a crane and place it then down
d) do you play any kind of ribbon world? or have any other kind of special restricted world (e.g. factorissimo)

12 days ago

a: the only settings I changed from the defaults are that I enabled the support for logistics chests, additionally it does NOT crash if I set the "show crane range" setting to simple
b: I crashes the moment I place the FIRST crane, so no
c: yes, I made a fresh testing world and enabled cheat mode with editor extensions "made" crane with the creative recipes and placed it down
d: no, just a regular space age world with editor extensions cheat mode enabled

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