Crafting Queue Enhancements


A variety of tools to enhance your crafting queue. Quick craft to front, toggle queueing to front, pause crafting, requeue crafting, move queued crafts to the front/back, and cancel all crafts.

Utilities
4 months ago
2.0
1.41K

g Deleting inventory

5 months ago

When I use any of the crafting queue buttons, Items in inventory gets deleted.

Picture of the controls that I'm refering too.
https://imgur.com/a/lSmbztH

5 months ago

I've just tried this out, and even when changing my controls to what you have, I'm not able to reproduce the issue. Are you using any other mods?

5 months ago

yes I have a lot of other mods. I could send you save file if you have a place to send it to.

5 months ago

You can upload it to a service like https://catbox.moe/ and send the link here, and I'll take a look when I get home

5 months ago

sure, I will. I removed every mod exept yours and tried it for my self and it still deleted items i had in inventory/hotbar. when I had a lot of multi crafts queued

5 months ago
(updated 5 months ago)

Here is the save file: https://files.catbox.moe/4cir1l.zip

5 months ago

https://imgur.com/at

his is what I ment with a lot btw. and it is the items in my hot bare and sometimes in inventory that disapers when inventory is open. while pressing the change buttons.

5 months ago
(updated 5 months ago)

Thanks, though I think the imgur link you sent was incomplete.

5 months ago

oh sorry my mistake. here is the complete one: https://imgur.com/a/CY4vJQ2

4 months ago

Apparently the entire time I was testing the mod I never ran into the issue, including when I tried to reproduce this, but after grabbing a bunch more different ingredients and crafting up a bunch of things, I'm getting it now. Not sure what the problem is yet, but I'll let you know after it's fixed

4 months ago

Okay, I think I fixed the issue in 0.0.5, turns out an assumption I made was causing some weird behavior with things like crafting multiple circuits, where it would craft two cables for the first one because it needs three, and then one cable for the second one because it uses the extra from the previous craft. Cancelling the first circuit craft would keep the 2 cables being crafted, which wouldn't allow me to recraft it immediately through script and when I put everything back into the player's inventory, it would overwrite the items. Hopefully this fixes everything, let me know if there's any more issues.

4 months ago

My inventory still gets deleted but I belive it is less friquent.

4 months ago

Hmm, I'll test it more extensively then, there might be a issue with the move keybinds since I was mainly testing the requeue one. They all share the same underlying function so I thought it would be enough.

New response