Crafting Efficiency


Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. Updated for Factorio v18

4 years ago
0.16 - 0.18
30

g Biotech Intergration

4 years ago

So I'm trying this mod out with Biotech which adds alternate ways of crafting multiple resources including science packs. While the other resources are generating more efficient recipes (engines, circuits, etc) the science packs only seem to have the base game route. Would it be possible to do the same thing with science packs?

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