Crafting Efficiency


Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. Updated for Factorio v18

4 years ago
0.16 - 0.18
30

b Conflict between Bob Tech, Clown's Science, and Crafting Efficiency

4 years ago

Enabling those 3 mods (and their prereqs) causes the following error:
Error AtlasSystem.cpp:1499: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.: bobtech/graphics/icons/logistic-science-pack.png; mods: Clowns-Science angelsrefining bobtech crafting-efficiency
Disabling any one of those 3 resolves the error.
Also reported on Madclown's Science page.

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