Allows fast-replacing and upgrading with the upgrade planner combinators of any type.
You can replace deciders with arithmetics without having to re-wire them.
Supports modded combinators.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
Fast-replacing combinators results in super-force replacmenet -- one gets deconstructed and other takes its place. All wires are deleted.
Edit. This behavior is only observed when working from the remote view and/or entity ghosts.
When the replacmenet is possible from the direct character invetory, it works properly.
Hmm, weird, i never tested it in remote view, but i don't have any runtime scripts, so i expected it to work. But if the native upgrade behaviour doesn't support that, that's unlucky :/