Combinator Fast Replace

by O5MO

Allows fast-replacing and upgrading with the upgrade planner combinators of any type. You can replace deciders with arithmetics without having to re-wire them. Supports modded combinators.

Tweaks
4 months ago
2.0
53
Circuit network

b Only super-force fast-replace

a month ago
(updated a month ago)

Fast-replacing combinators results in super-force replacmenet -- one gets deconstructed and other takes its place. All wires are deleted.

Edit. This behavior is only observed when working from the remote view and/or entity ghosts.
When the replacmenet is possible from the direct character invetory, it works properly.

a month ago

Hmm, weird, i never tested it in remote view, but i don't have any runtime scripts, so i expected it to work. But if the native upgrade behaviour doesn't support that, that's unlucky :/

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