Collisionless Disable By Script


Provides a remote interface to script-disable entities in a way that won't cause collisions. All calls get put in a queue. The first one to disable an entity will have its custom error specified on the entity until it is removed, then the next error will display, and so on.

Internal
1 year, 1 month ago
2.0
8
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This mod 2 From other mods 1
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Last dependency data update: 6 hours ago (for v0.0.1)