Collisionless Disable By Script


Provides a remote interface to script-disable entities in a way that won't cause collisions. All calls get put in a queue. The first one to disable an entity will have its custom error specified on the entity until it is removed, then the next error will display, and so on.

Internal
a month ago
2.0
5
Direction:
This mod 2 From other mods 0
Dependency types:
Default 2 Required 2 Conflict 0 Optional 0 Hidden 0
Sort by:
Default Type Name Version Downloads
Dependency 0
base >= 2.0.0 -
space-age >= 2.0.0 -
Last dependency data update: 6 hours ago (for v0.0.1)