Collisionless Disable By Script


Provides a remote interface to script-disable entities in a way that won't cause collisions. All calls get put in a queue. The first one to disable an entity will have its custom error specified on the entity until it is removed, then the next error will display, and so on.

Internal
21 days ago
2.0
5
Direction:
This mod 2 From other mods 0
Dependency types:
Default 2 Required 2 Conflict 0 Optional 0 Hidden 0
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Dependency 0
base >= 2.0.0 -
space-age >= 2.0.0 -
Last dependency data update: 4 hours ago (for v0.0.1)