C&C Orca Fighter


Adds Command & Conquer Tiberian Sun VTOL Orca Fighters, Helipads, custom rocket weaponry, localized audio, automated maintenance networks, and infinite endgame research.

Content
a month ago
2.0
48
Combat

g Orca fighter abilities

a month ago

the description technically is probaly enough...but what am i expecting exactly with this mod? From what i can tell, it's basicly a mobile rocket turret. Personally, i'd like more control over the fighters via helipads but eh?

a month ago

Its kind of meant to be a more fun mobile rocket turret yeah
Its a rebranded spidertron with a seeking ai bolted on in control
Run out to 100+22 tiles to kill anything
Auto returns and rearms as needed

This was basically a test to hybrid the old DMV mod with AAI programmable vehicles and structures and make it so I dont have a 5ms+ mod pack to run only 12 things

Fun notes to test is see how well it plays with the spidertron docks mod
You can also hit the fighter with the spidertron remote, and pilot it directly
But at a certain point the mod will try and snap back control

Future plans are to try and get the fighters to stage off their pad alone, and not the current nearest one

a month ago
(updated a month ago)

Its kind of meant to be a more fun mobile rocket turret yeah
Its a rebranded spidertron with a seeking ai bolted on in control
Run out to 100+22 tiles to kill anything
Auto returns and rearms as needed

This was basically a test to hybrid the old DMV mod with AAI programmable vehicles and structures and make it so I dont have a 5ms+ mod pack to run only 12 things

Fun notes to test is see how well it plays with the spidertron docks mod
You can also hit the fighter with the spidertron remote, and pilot it directly
But at a certain point the mod will try and snap back control

Future plans are to try and get the fighters to stage off their pad alone, and not the current nearest one

funny story. Because your using the sped0rtran AI, there's another mod that's actually hooking onto yours. I advise compatability capability with it. Is this mod
https://mods.factorio.com/mod/SpidertronHunter?from=search

if your feeling lazy, you could just make that a required mod xd.

By the way, it's not a "certain point", it's "every 2-6 seconds" of AI control. That said, i love this mod already and i havent even gotten to researching it yet.

Also, you could always have it set a home pad rather then have it automatically go to any pad. And have a pad have a choosable limit of how many aircraft can be at it.

a month ago
(updated a month ago)

tfw you thouht you were edciting your comment but instead it'sd just an entirely new cvomennt. hh.

a month ago

the funny orca fighter is kinda just overing over my main base. Does it usually try to go around to landing at a pad?

a month ago

It stays in place til it runs out of ammo/fuel or sees an enemy
Im of the design philosophy that you can be given a possible op item, but it has a backfire issue if things dont go just right
Like my quality turret through kills, sounds great, good luck rebuilding the defense line when all turrets are legendary
You have to use multiple things
Its also why I made this one use the spidertron remote, you can just wrangle them all up somewhere and let them sort themselves out

a month ago
(updated a month ago)

It stays in place til it runs out of ammo/fuel or sees an enemy
Im of the design philosophy that you can be given a possible op item, but it has a backfire issue if things dont go just right
Like my quality turret through kills, sounds great, good luck rebuilding the defense line when all turrets are legendary
You have to use multiple things
Its also why I made this one use the spidertron remote, you can just wrangle them all up somewhere and let them sort themselves out

...Ahh. Im of a opinion that it should have a unique GUI to let you set it's home that it will wander around (because it is in fact, wandering around. Which is why originlaly i thought the ship was broken because it was wandering around the absolute middle of my base....which might be a funny spider AI interacting iwth the mod, oops....maybe, idk.)

a month ago

I cant garuntee other mod issues with this
Largely cause Im keeping everything as vanilla as possible and just doing stuff like set waypoint
I did originally have this as a custom ai class with no collision mask, then I realized I was overthinking it and the levitron mod and msi 2 already showed legs are hidable objects

I am poking to see about spawning objects and keeping them from crashing because something gets called in the wrong order
Want to make it so you get one free drone, then can add others to the storage and have them autodeploy
Also need to work a way to keep drones to their pads and not have the stack id issue from a list just changing where

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