cool mod, love what you're doing, and i assume most of what I'm about to point out are known/being worked on, but i just wanted to compile my personal issues.
seemingly the words "margin" and "threshold" are used interchangeably between the "character proximity threshold", "vehicle proximity threshold", "vehicle path margin", and "character margin" settings, which could lead to user confusion if they dont read descriptions every time, on top of that the in game descriptions dont reflect the effect of the setting as effectively as the modpage does.
the player margins setting doesnt seem to work? even when set to 2 the pathing is still trying to take me directly through assemblers.
the default settings are not very kind to tanks, im often timing out when trying to path from standing still.
getting "stuck" in a vehicle leads to it continuing to accelerate in whatever direction it was moving.
the vehicle pathing is not very kind to pipes and inserters.
the vehicle path margins are 'how far off the path the vehicle can be' or is it 'how much of a gap to leave around obstacles'?
something like an "avoid enemy" option would be nice, but could be considered too lazy by some.
being able to see the path when setting it from the map sorta like spidertron does would also be cool, but youd prob have to write that from scratch, as the spidertron pathing is just a straight line.
I'll still be using the mod, its very nice for exploring long distances, but these are the improvements i would like to see. <3