I'm not familiar with Space Exploration, but it seems likely that I'll have to mark it as incompatible. Sorry.
It seems to have a lot of custom scripts of its own for its rocket launches, and one of us would end up confusing the other depending on whose script runs first. (Arcospheres being a likely example.)
The main issue is items that give multiple stacks as launch products. Take the Navigation satellite for example: this yields 200 Satellite telemetry when launched, but these only stack to 50, so they won't all fit into the silo inventory.
Classic Rocket Silo expects rocket launch results to act like Space science packs from vanilla and to all fit into a single slot.
If I increased the number of slots in the silo inventory, then you could launch multiple satellites and the problem is just multiplied.
In a future version, I'll run a more robust check on startup and give the user an error telling them that their mods have incompatible rocket-launchable items.